BigDaddyCool Visiteur
Number of posts : 11 Registration date : 2009-09-14
| Subject: Problems with windows on created skins Sat 18 Jun - 0:06 | |
| I've been making some skins for the 2011 ALMS cars, and Ive been having some problems with the windows. Everytime I have tried to create a file for the winows no matter what car it is (Epsilon Euskadi, Corvette, Saleen, etc.) it always comes out with mirrored tinted windows and headlights. No matter what I have tried I can't get the windows and headlights to come out clear. I have tried saving the file at different settingfs, I have tried saving them at the reccomended settings. No matter what, they end up like this: I could use some advice on how to get this glass clear. I'm using Paint Shop Pro 9 with NVIDIA Photoshop Plug-Ins. | |
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Oreca LC75 Visiteur
Number of posts : 401 Registration date : 2009-08-25
| Subject: Re: Problems with windows on created skins Sat 18 Jun - 0:09 | |
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BigDaddyCool Visiteur
Number of posts : 11 Registration date : 2009-09-14
| Subject: Re: Problems with windows on created skins Sat 18 Jun - 1:22 | |
| I've tried saving the file in PSP as a .ddl using DXT5, but when I get to a certain point in the process the program tells me that there are too many channels to export. In order to make the save I have to delete one alpha chanell or the other. But whenever I do that I get this: I think I'm getting close to figuring this out, but I could use whatever pointers I could get because before I've had to save the file as a .jpeg, .bmp, .tga or a .png file to get it to save. Whenever I do that I get the mirrored look. | |
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Oreca LC75 Visiteur
Number of posts : 401 Registration date : 2009-08-25
| Subject: Re: Problems with windows on created skins Sat 18 Jun - 2:13 | |
| did you flattern the image first? | |
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BigDaddyCool Visiteur
Number of posts : 11 Registration date : 2009-09-14
| Subject: Re: Problems with windows on created skins Sat 18 Jun - 2:20 | |
| No, but it looks like I figured it out. I've been doing some experimenting and saving the file using different settings and I found one that finally works. If I delete the Transparent channel, then save the file in .DDS, 8.8.8.8, 1024*1024, Mipmap 6 then this is the result: I know that the file itself would be a little large (5,461KB instead of 2,731KB) but it shouldn't bee too bad as I have large files like that in other mods. | |
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| Subject: Re: Problems with windows on created skins | |
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