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gogatrs
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Number of posts : 6
Registration date : 2012-02-07

PostSubject: Making skins glow   Wed 8 Feb - 3:18

Hello!
I've been trying for awhile now to figure out how to do this.
Research/Google isn't helping me much.

What I'd like to do is edit the headlight file to include part of my skin.
I've downloaded 3DSimED and the most recent version of 3DS MAX just for this.
However, I have no idea which file(s) I'm supposed to edit, and how to go about editing these.

Any help would be appreciated, thanks.
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klo-che
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Age : 32
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Registration date : 2006-04-01

PostSubject: Re: Making skins glow   Wed 8 Feb - 8:04

Hello,

Can you explain more, with car name and pictures, what do you want to do ?

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gogatrs
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Registration date : 2012-02-07

PostSubject: Re: Making skins glow   Wed 8 Feb - 13:25

klo-che wrote:
Hello,

Can you explain more, with car name and pictures, what do you want to do ?

Essentially what I want to do, is make a certain part of my livery light up similarly to the headlights.
This is a 997 RSR.
I'll post pics of the skin I want to do it with a little later.
It's a relatively complex skin.
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klo-che
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Registration date : 2006-04-01

PostSubject: Re: Making skins glow   Wed 8 Feb - 13:43

This is not managed by the game (and by no game currently if i'm right, excepted GT5 maybe).

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gogatrs
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Number of posts : 6
Registration date : 2012-02-07

PostSubject: Re: Making skins glow   Wed 8 Feb - 22:25

Can't I simply tell rFactor that a certain part of the car is a headlight?
I know that it's possible, there's an Aston Lola mod that does it with the numbers.
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klo-che
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Number of posts : 7647
Age : 32
Localisation : France
Registration date : 2006-04-01

PostSubject: Re: Making skins glow   Wed 8 Feb - 23:00

gogatrs wrote:
Can't I simply tell rFactor that a certain part of the car is a headlight?
I know that it's possible, there's an Aston Lola mod that does it with the numbers.

You can do it with adding new 3d parts, make mapping, textures and material for them, and adapt on the existing model. It will be very complicated to achive a good result (a plate is easy, a skin more complicated). In addition that means all the cars of the same model will shine the same way, even if the skin is different.

So to sum up, it does not worth it.

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gogatrs
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Number of posts : 6
Registration date : 2012-02-07

PostSubject: Re: Making skins glow   Thu 9 Feb - 0:42

klo-che wrote:
gogatrs wrote:
Can't I simply tell rFactor that a certain part of the car is a headlight?
I know that it's possible, there's an Aston Lola mod that does it with the numbers.

You can do it with adding new 3d parts, make mapping, textures and material for them, and adapt on the existing model. It will be very complicated to achive a good result (a plate is easy, a skin more complicated). In addition that means all the cars of the same model will shine the same way, even if the skin is different.

So to sum up, it does not worth it.

Can you at least give me a tutorial or something on how I might go about doing that when you get the spare time? Please. :D
Sorry, I just want to give it a try.
I need a bit of a long term project anyways.

Maybe not an entire skin. But a few logos instead.
Couldn't I assign this file to just one of the cars?
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klo-che
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PostSubject: Re: Making skins glow   Thu 9 Feb - 8:27

I can't give you tutorial, what you need is the 3D model of the car, and our cars are encrypted to i can't give it to you, sorry.

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gogatrs
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PostSubject: Re: Making skins glow   Thu 9 Feb - 13:23

I can't do it using the templates?
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PostSubject: Re: Making skins glow   Today at 13:05

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