Enduracers Modding Team, the Official Forum |
| | Endurance Series mod - Q&A / Wishes | |
|
+99Steve McQ zemi Pandamasque klo-che NightSt@lk3r AGERAFan DeDios B. Gant blue2k DutchGuy walshy1093 Alonso97 Ar Br UDI John Dalton S Eefting warp9engage MaD_King rmac923 dumberdog Valbuena72 Oreca LC75 urosl vevex Lastlap corsa RoadHeat Blinq34 Flaux lms mixfloors C.Schelfthout Honour iforrow house382 JackH79 kevin1993 PG Wootown jordan weekes marcogreek wraith21 SimonC979 smp132002 stiner0931 Rain Traumatic The*Stig Meclazine ric Helmi99 zippz heavy_rat Jochem Hraback big_mouse goose08 davidbcarter2 Benthon theroro29 NOSphantom28 giobre Integra patcio Ruba CpR robbi Bram spliff snoups58 polynikes charleeskywalker kennyvdk mjmueller Adam Jonas Cranck deutscherporsche Bak icedob Stuntman Mike JTninja FRR-Twogic Mach3 tertre-rouge Flying_Pie DrBob Speed887 RKipker jaimen tracid Frosty20 carlitooo f1mania lebarronrouge Raspoutine Carlos Garcia m00dancer mjv_c0h1 -Max- Admin Aurel 103 posters | |
Author | Message |
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AGERAFan Visiteur
Number of posts : 34 Age : 32 Localisation : Arnhem The Netherlands Registration date : 2011-05-22
| Subject: Re: Endurance Series mod - Q&A / Wishes Thu 1 Sep - 22:59 | |
| These are the cars with are the most important to me in this game. ................... LMP1's and LMP2's Audi R15 TDI (LMP1) Audi R15 TDI plus (LMP1) Courage-Oreca LC70 (LMP1)Courage LC70 (LMP1) (HERE ARE SOME OF THE MOST IMPORTANT CARS TO ME) Lola B05/40 (LMP2) Lola B06/10 (LMP1) Lola B07/10 (LMP2) Lola B08/60 (LMP1) Lola B09/80 (LMP2) Lola B10/60 LMP1 Coupe Lola B11/40 (LMP2) Lola B11/80 (LMP2) Lola-Aston Martin LMP1 (ANYWAY BACK TO THE OTHER LMP's) Oreca 03 (LMP2) Peugeot 908 V8 Diesel (LMP1) Radical SR9 (LMP2) Zytek 07S LMP2 Audi R18 TDI (LMP1) Ginetta- Zytek GZ09S (LMP1) Ginetta- Zytek GZ09S/2 (LMP2) Acura ARX-02a (LMP1) 2011 Aston Martin LMP1 2010 HPD ARX-01c (LMP2) 2011 HPD ARX-01e (LMP1) Pescarolo 01 (LMP1 & LMP2) ........................ This will be the ultimate endurance series LMP Collection for this mod if it may happen.
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| | | klo-che Admin
Number of posts : 7807 Age : 39 Localisation : France Registration date : 2006-04-01
| Subject: Re: Endurance Series mod - Q&A / Wishes Thu 1 Sep - 23:08 | |
| You want our death | |
| | | AGERAFan Visiteur
Number of posts : 34 Age : 32 Localisation : Arnhem The Netherlands Registration date : 2011-05-22
| Subject: Re: Endurance Series mod - Q&A / Wishes Thu 1 Sep - 23:21 | |
| These are The GT1 and The GT2 with will create a beautiful mod ...................... Aston Martin V8 Vantage GT2 BMW M3 GT2 Dodge Viper SRT-10 Competition (GT2) Doran Ford GT (GT2) Ferrari 458 GTC (GT2)[url=revocars.com/4941/2011-lotus-evora-gt2-spy-shots]Lotus Evora GT2 [/url] Matech-Ford GT1 Reiter Gallardo LP560 GT2 RSR XKR GT2 Spyker C8 Laviolette GT2-R (GT2) ....................... These will be also good because i think with these to lists together you will get twice as much petition as this. Because this will be the ultimate mod. | |
| | | AGERAFan Visiteur
Number of posts : 34 Age : 32 Localisation : Arnhem The Netherlands Registration date : 2011-05-22
| Subject: Re: Endurance Series mod - Q&A / Wishes Thu 1 Sep - 23:22 | |
| [quote="klo-che"]You want our death [/qIuote] I am a car enthusiast | |
| | | DeDios Visiteur
Number of posts : 412 Age : 38 Localisation : Lecco, Italy Registration date : 2010-01-12
| Subject: Re: Endurance Series mod - Q&A / Wishes Fri 2 Sep - 13:12 | |
| It's an HUGE list, but there are some interesting cars! :D | |
| | | klo-che Admin
Number of posts : 7807 Age : 39 Localisation : France Registration date : 2006-04-01
| | | | AGERAFan Visiteur
Number of posts : 34 Age : 32 Localisation : Arnhem The Netherlands Registration date : 2011-05-22
| Subject: Re: Endurance Series mod - Q&A / Wishes Fri 2 Sep - 13:59 | |
| I have a idea. Maybe you can make a page on facebook special for enduracers and advertising that you are in search for talents too create this mod i am sure it will help. It's just a idea. | |
| | | klo-che Admin
Number of posts : 7807 Age : 39 Localisation : France Registration date : 2006-04-01
| Subject: Re: Endurance Series mod - Q&A / Wishes Fri 2 Sep - 15:21 | |
| Why not. About your list, it is interesting yes, but it covers almost all the cars that runned the last seasons so it's easy like that. It does covers most of the cars the team is interest in too. But just remind 1 thing, the mod covers an era (started in 2005-2006) that is progressively ending thoose years, so don't expect mutch newer cars (for exemple R18 or 908 2011) in it. | |
| | | klo-che Admin
Number of posts : 7807 Age : 39 Localisation : France Registration date : 2006-04-01
| Subject: Re: Endurance Series mod - Q&A / Wishes Fri 2 Sep - 20:03 | |
| You got your thing https://www.facebook.com/home.php?#!/pages/EnduRacers-Modding-Team/267099786652429 | |
| | | AGERAFan Visiteur
Number of posts : 34 Age : 32 Localisation : Arnhem The Netherlands Registration date : 2011-05-22
| Subject: Re: Endurance Series mod - Q&A / Wishes Fri 2 Sep - 21:37 | |
| I hope this mod will get many fans soon and hopefully some professional modders that will help create SP2 faster. i have never learned how to make a mod perhaps that facebook page will help us. You never know how many people can help on this mod. Good news though about the cars you guys are interested in. Thank you guys you guys are the kings of modders | |
| | | Pandamasque Visiteur
Number of posts : 289 Age : 40 Registration date : 2010-03-19
| Subject: Re: Endurance Series mod - Q&A / Wishes Mon 5 Sep - 14:08 | |
| - klo-che wrote:
- Pandamasque wrote:
- No, those additional endurance lights on 997 and F430 are just a texture, unfortunately.
We forgot to had this feature when we developped the car, it could have been done.
If we port the mod on rF2, we will add it on our todo list. So we will see. Consider doing this via Upgrades menu (if rF2 allows it like rF1 does now). | |
| | | NightSt@lk3r Visiteur
Number of posts : 1203 Age : 36 Localisation : Wiltshire, UK Registration date : 2007-02-19
| Subject: Re: Endurance Series mod - Q&A / Wishes Mon 5 Sep - 14:35 | |
| - Pandamasque wrote:
- klo-che wrote:
- Pandamasque wrote:
- No, those additional endurance lights on 997 and F430 are just a texture, unfortunately.
We forgot to had this feature when we developped the car, it could have been done.
If we port the mod on rF2, we will add it on our todo list. So we will see. Consider doing this via Upgrades menu (if rF2 allows it like rF1 does now). I think the best option is do do it via genstring, not all cars have them installed and it would look a bit odd if someone bought the upgrade on a livery that doesnt have them on | |
| | | klo-che Admin
Number of posts : 7807 Age : 39 Localisation : France Registration date : 2006-04-01
| Subject: Re: Endurance Series mod - Q&A / Wishes Mon 5 Sep - 14:46 | |
| I agree with both of you. It's better to use it via genstrings, for more realism, and it's better to wait to see how rF2 will manage that. | |
| | | Pandamasque Visiteur
Number of posts : 289 Age : 40 Registration date : 2010-03-19
| Subject: Re: Endurance Series mod - Q&A / Wishes Mon 5 Sep - 17:36 | |
| The problem with genstring is that same cars used to have the additional lights on and off depending on the race/series. Of course the ES mod has Le Mans liveries for example as separate cars (additional Vehs), but for league racing it would be easier just to switch that option on and off. | |
| | | zemi Visiteur
Number of posts : 2 Registration date : 2009-12-29
| Subject: Re: Endurance Series mod - Q&A / Wishes Sat 17 Dec - 17:21 | |
| First of all. This is an amazing mod, and i'm a long time fan of it. Brilliant graphics and sounds...BUT ! :) The tyre models are quite a bit "off". They way they handle makes the car a bit too unpredictable. I'm not talking about learning to use blib on gear shifts, and adjustning the RPM's to the gearbox ( i know how to do that). I do know its relative to compare a computergame to real cars, but a real GT car dosnt act so unpredictable as they do in the enduracers mod. I am in no way an expert when it comes to making the physiks on a simulator. But just to try something different, me and a friend desided to try the tyre model used in a GTR2 porsche. I'm not saying that this is exactly the way things should be, but the car act's far more predictable, without hurting the mod. It dosnt make it "easymode", but far more enjoyable to drive (and imho closer to the real thing). This is by no means a rant, and i have high respect for your team for the great work you have done. Its more a sugestion to perhaps "revamp" the tyremodels on the GT cars. This was the tyremodel we tested on the 996. - Code:
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// EnduRacers - Endurance Series // EnduRacers © 2010 // v1.0 // Dev SP1 1.1 [SLIPCURVE] Name="lateral" Step=0.00900 DropoffFunction=0.0 Data: 0.000000 0.174836 0.349483 0.518060 0.668882 0.790665 0.878928 0.936783 0.971287 0.989751 0.997978 1.000000 0.999985 0.999943 0.999872 0.999774 0.999648 0.999495 0.999313 0.999105 0.998868 0.998604 0.998313 0.997994 0.997648 0.997275 0.996875 0.996447 0.995993 0.995511 0.995003 0.994469 0.993908 0.993320 0.992707 0.992067 0.991402 0.990710 0.989993 0.989251 0.988483 0.987690 0.986872 0.986030 0.985163 0.984271 0.983356 0.982416 0.981453 0.980466 0.979456 0.978423 0.977367 0.976288 0.975187 0.974063 0.972918 0.971751 0.970562 0.969353 0.968122 0.966871 0.965599 0.964307 0.962995 0.961663 0.960312 0.958942 0.957553 0.956146 0.954720 0.953277 0.951815 0.950336 0.948840 0.947327 0.945797 0.944251 0.942689 0.941112 0.939518 0.937910 0.936287 0.934649 0.932997 0.931330 0.929650 0.927957 0.926251 0.924531 0.922799 0.921055 0.919299 0.917531 0.915751 0.913961 0.912159 0.910347 0.908525 0.906693 0.904850 0.902999 0.901138 0.899269 0.897390 0.895504 0.893609 0.891706 0.889796 0.887879 0.885954 0.884023 0.882085 0.880141 0.878191 0.876235 0.874274 0.872307 0.870335 0.868359 0.866378 0.864393 0.862403 0.860410 0.858413 0.856413 0.854410 0.852404 0.850395 0.848383 0.846370 0.844354 0.842336 0.840317 0.838296 0.836274 0.834251 0.832227 0.830203 0.828178 0.826152 0.824127 0.822102 0.820077 0.818052 0.816028 0.814005 0.811982 0.809961 0.807941 0.805923 0.803906 0.801890 0.799877 0.797866 0.795857 0.793850 0.791845 0.789844 0.787845 0.785849 0.783855 0.781865 0.779879 0.777895 0.775915 0.773939 0.771966 0.769998 0.768033 0.766072 0.764115 0.762163 0.760215 0.758271 0.756332 0.754398 0.752468 0.750543 0.748623 0.746708 0.744798 0.742893 0.740993 0.739099 0.737210 0.735327 0.733449 0.731576 0.729709 0.727848 0.725993 0.724144 0.722300 0.720462 0.718630 0.716805 0.714985 0.713172 0.711364 0.709563 0.707769 0.705980 0.704198 0.702422 0.700653 0.698890 0.697134 0.695384 0.693641 0.691905 0.690175 0.688451 0.686735 0.685025 0.683321 0.681625 0.679935 0.678252 0.676576 0.674907 0.673244 0.671589 0.669940 0.668298 0.666663 0.665035 0.663414 0.661800 0.660192 0.658592 0.656998 0.655412 0.653832 0.652259 0.650694 0.650000
[SLIPCURVE] Name="braking" Step=0.00900 DropoffFunction=1.0 Data: 0.000000 0.174836 0.349483 0.518060 0.668882 0.790665 0.878928 0.936783 0.971287 0.989751 0.997978 1.000000 0.999985 0.999943 0.999872 0.999774 0.999648 0.999495 0.999313 0.999105 0.998868 0.998604 0.998313 0.997994 0.997648 0.997275 0.996875 0.996447 0.995993 0.995511 0.995003 0.994469 0.993908 0.993320 0.992707 0.992067 0.991402 0.990710 0.989993 0.989251 0.988483 0.987690 0.986872 0.986030 0.985163 0.984271 0.983356 0.982416 0.981453 0.980466 0.979456 0.978423 0.977367 0.976288 0.975187 0.974063 0.972918 0.971751 0.970562 0.969353 0.968122 0.966871 0.965599 0.964307 0.962995 0.961663 0.960312 0.958942 0.957553 0.956146 0.954720 0.953277 0.951815 0.950336 0.948840 0.947327 0.945797 0.944251 0.942689 0.941112 0.939518 0.937910 0.936287 0.934649 0.932997 0.931330 0.929650 0.927957 0.926251 0.924531 0.922799 0.921055 0.919299 0.917531 0.915751 0.913961 0.912159 0.910347 0.908525 0.906693 0.904850 0.902999 0.901138 0.899269 0.897390 0.895504 0.893609 0.891706 0.889796 0.887879 0.885954 0.884023 0.882085 0.880141 0.878191 0.876235 0.874274 0.872307 0.870335 0.868359 0.866378 0.864393 0.862403 0.860410 0.858413 0.856413 0.854410 0.852404 0.850395 0.848383 0.846370 0.844354 0.842336 0.840317 0.838296 0.836274 0.834251 0.832227 0.830203 0.828178 0.826152 0.824127 0.822102 0.820077 0.818052 0.816028 0.814005 0.811982 0.809961 0.807941 0.805923 0.803906 0.801890 0.799877 0.797866 0.795857 0.793850 0.791845 0.789844 0.787845 0.785849 0.783855 0.781865 0.779879 0.777895 0.775915 0.773939 0.771966 0.769998 0.768033 0.766072 0.764115 0.762163 0.760215 0.758271 0.756332 0.754398 0.752468 0.750543 0.748623 0.746708 0.744798 0.742893 0.740993 0.739099 0.737210 0.735327 0.733449 0.731576 0.729709 0.727848 0.725993 0.724144 0.722300 0.720462 0.718630 0.716805 0.714985 0.713172 0.711364 0.709563 0.707769 0.705980 0.704198 0.702422 0.700653 0.698890 0.697134 0.695384 0.693641 0.691905 0.690175 0.688451 0.686735 0.685025 0.683321 0.681625 0.679935 0.678252 0.676576 0.674907 0.673244 0.671589 0.669940 0.668298 0.666663 0.665035 0.663414 0.661800 0.660192 0.658592 0.656998 0.655412 0.653832 0.652259 0.650694 0.650000
[SLIPCURVE] Name="accel" Step=0.00900 DropoffFunction=0.0 Data: 0.000000 0.174836 0.349483 0.518060 0.668882 0.790665 0.878928 0.936783 0.971287 0.989751 0.997978 1.000000 0.999985 0.999943 0.999872 0.999774 0.999648 0.999495 0.999313 0.999105 0.998868 0.998604 0.998313 0.997994 0.997648 0.997275 0.996875 0.996447 0.995993 0.995511 0.995003 0.994469 0.993908 0.993320 0.992707 0.992067 0.991402 0.990710 0.989993 0.989251 0.988483 0.987690 0.986872 0.986030 0.985163 0.984271 0.983356 0.982416 0.981453 0.980466 0.979456 0.978423 0.977367 0.976288 0.975187 0.974063 0.972918 0.971751 0.970562 0.969353 0.968122 0.966871 0.965599 0.964307 0.962995 0.961663 0.960312 0.958942 0.957553 0.956146 0.954720 0.953277 0.951815 0.950336 0.948840 0.947327 0.945797 0.944251 0.942689 0.941112 0.939518 0.937910 0.936287 0.934649 0.932997 0.931330 0.929650 0.927957 0.926251 0.924531 0.922799 0.921055 0.919299 0.917531 0.915751 0.913961 0.912159 0.910347 0.908525 0.906693 0.904850 0.902999 0.901138 0.899269 0.897390 0.895504 0.893609 0.891706 0.889796 0.887879 0.885954 0.884023 0.882085 0.880141 0.878191 0.876235 0.874274 0.872307 0.870335 0.868359 0.866378 0.864393 0.862403 0.860410 0.858413 0.856413 0.854410 0.852404 0.850395 0.848383 0.846370 0.844354 0.842336 0.840317 0.838296 0.836274 0.834251 0.832227 0.830203 0.828178 0.826152 0.824127 0.822102 0.820077 0.818052 0.816028 0.814005 0.811982 0.809961 0.807941 0.805923 0.803906 0.801890 0.799877 0.797866 0.795857 0.793850 0.791845 0.789844 0.787845 0.785849 0.783855 0.781865 0.779879 0.777895 0.775915 0.773939 0.771966 0.769998 0.768033 0.766072 0.764115 0.762163 0.760215 0.758271 0.756332 0.754398 0.752468 0.750543 0.748623 0.746708 0.744798 0.742893 0.740993 0.739099 0.737210 0.735327 0.733449 0.731576 0.729709 0.727848 0.725993 0.724144 0.722300 0.720462 0.718630 0.716805 0.714985 0.713172 0.711364 0.709563 0.707769 0.705980 0.704198 0.702422 0.700653 0.698890 0.697134 0.695384 0.693641 0.691905 0.690175 0.688451 0.686735 0.685025 0.683321 0.681625 0.679935 0.678252 0.676576 0.674907 0.673244 0.671589 0.669940 0.668298 0.666663 0.665035 0.663414 0.661800 0.660192 0.658592 0.656998 0.655412 0.653832 0.652259 0.650694 0.650000
[COMPOUND] Name="Super Soft" FRONT: // Arguments:ALL,FRONT,REAR,LEFT,RIGHT,FRONTLEFT, FRONTRIGHT,REARLEFT,REARRIGHT DryLatLong=(1.770, 1.770) // Lateral/longitudinal coefficients in dry weather WetLatLong=(1.100, 1.100) // Lateral/longitudinal coefficients in wet weather Radius=0.320 // Radius of tire RadiusRPM=2.01e-6 // Increased radius per unit RPM Width=0.260 // Width of tire Rim=(0.2285, 750000.0, 7500.0, 3.0) SpringBase=168006.0 // Base spring rate with no pressure SpringkPa=1224.0 // Spring rate per unit pressure Damper=2350.0 // Damping rate of tire SpeedEffects=(560.0, 0.0) // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above) LoadSens=(-0.54e-5, 0.70, 20000.0) // Load sensitivity of tire (initial slope, final grip multiplier, final load) LatPeak=(0.10, 0.17, 6600.0) LongPeak=(0.10, 0.14, 6600.0) HeatBasePeak=(0.0,0.0) // static peak slip to compute friction heat, fraction of static peak slip to use (the remainder will be the dynamic peakslip) LatCurve="lateral" // Slip angle curve (data uses normalized angle) BrakingCurve="braking" // Slip ratio curve under braking TractiveCurve="accel" // Slip ratio curve under acceleration CamberLatLong=(3.6, 0.15, 0.50) // Peak camber angle, lateral gain at peak, longitudinal loss at 90 degrees RollingResistance=2500.0 // Resistance torque (Nm) per unit deflection (m) on ground Heating=(7.70e-1, 4.70e-3) // Heat caused by (rolling, friction) Transfer=(9.00e-3, 3.00e-3, 1.05e-4) // Heat transfer to (road, static air, moving air) HeatDistrib=(12.00,120.0) // (Max camber angle, max off-pressure) that affects heat distribution (higher number -> less temperature difference) AirTreadRate=0.020 // Heat transfer between tread and inside air WearRate=0.985e-6 // Wear rate constant WearGrip1=(0.9999,0.9998,0.9996,0.9993,0.9989,0.9985,0.997,0.992) // Grip at 6/13/19/25/31/38/44/50% wear (defaults to 0.980->0.844), grip is 1.0 at 0% wear WearGrip2=(0.987,0.985,0.984,0.982,0.976,0.946,0.915,0.885) // Grip at 56/63/69/75/81/88/94/100% wear (defaults to 0.824->0.688), tire bursts at 100% wear Softness=0.6 // Softness is now just for AI strategic use AIGripMult=1.09 // Grip multiplier for AI vehicles (due to tire model simplification) AITireModel=1.0 // 0.0 = original AI tire model in terms of slip, 1.0 = more similar to player tire model AIWear=0.930e-6 // AI wear rate constant Temperatures=(90.0, 75.0) // Optimum operating temperature for peak forces (Celsius), starting temperature OptimumPressure=(148.0, 0.0104) // Base pressure to remain flat on ground at zero deflection, and multiplier by load to stay flat on ground GripTempPress=(1.2, 0.50, 0.50) PneumaticTrail=0.0000030 // REAR: DryLatLong=(1.770, 1.770) WetLatLong=(1.100, 1.100) Radius=0.340 RadiusRPM=2.01e-6 Width=0.270 Rim=(0.2285, 750000.0, 7500.0, 3.0) SpringBase=169886.0 SpringkPa=1236.0 Damper=2374.0 SpeedEffects=(560.0, 0.0) // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above) LoadSens=(-0.54e-5, 0.70, 21000.0) // Load sensitivity of tire (initial slope, final grip multiplier, final load) LatPeak=(0.10, 0.17, 6800.0) LongPeak=(0.10, 0.14, 6800.0) HeatBasePeak=(0.0,0.0) // static peak slip to compute friction heat, fraction of static peak slip to use (the remainder will be the dynamic peakslip) LatCurve="lateral" // Slip angle curve (data uses normalized angle) BrakingCurve="braking" // Slip ratio curve under braking TractiveCurve="accel" // Slip ratio curve under acceleration CamberLatLong=(2.6, 0.15, 0.50) RollingResistance=2600.0 Heating=(6.10e-1, 4.60e-3) Transfer=(9.00e-3, 3.00e-3, 1.05e-4) HeatDistrib=(12.00,120.0) AirTreadRate=0.020 WearRate=0.955e-6 WearGrip1=(0.9999,0.9998,0.9996,0.9993,0.9989,0.9985,0.997,0.992) // Grip at 6/13/19/25/31/38/44/50% wear (defaults to 0.980->0.844), grip is 1.0 at 0% wear WearGrip2=(0.987,0.985,0.984,0.982,0.976,0.946,0.915,0.885) // Grip at 56/63/69/75/81/88/94/100% wear (defaults to 0.824->0.688), tire bursts at 100% wear Softness=0.6 // Softness is now just for AI strategic use AIGripMult=1.11 // Grip multiplier for AI vehicles (due to tire model simplification) AITireModel=1.0 // 0.0 = original AI tire model in terms of slip, 1.0 = more similar to player tire model AIWear=0.860e-6 // AI wear rate constant Temperatures=(90.0, 75.0) // Optimum operating temperature for peak forces (Celsius), starting temperature OptimumPressure=(142.0, 0.0104) // Base pressure to remain flat on ground at zero deflection, and multiplier by load to stay flat on ground GripTempPress=(1.2, 0.50, 0.50) PneumaticTrail=0.0000030
[COMPOUND] Name="Soft" FRONT: // Arguments:ALL,FRONT,REAR,LEFT,RIGHT,FRONTLEFT, FRONTRIGHT,REARLEFT,REARRIGHT DryLatLong=(1.750, 1.750) // Lateral/longitudinal coefficients in dry weather WetLatLong=(1.100, 1.100) // Lateral/longitudinal coefficients in wet weather Radius=0.320 // Radius of tire RadiusRPM=2.01e-6 // Increased radius per unit RPM Width=0.260 // Width of tire Rim=(0.2285, 750000.0, 7500.0, 3.0) SpringBase=170208.0 // Base spring rate with no pressure SpringkPa=1240.0 // Spring rate per unit pressure Damper=2383.0 // Damping rate of tire SpeedEffects=(560.0, 0.0) // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above) LoadSens=(-0.54e-5, 0.70, 20000.0) // Load sensitivity of tire (initial slope, final grip multiplier, final load) LatPeak=(0.10, 0.17, 6600.0) LongPeak=(0.10, 0.14, 6600.0) HeatBasePeak=(0.0,0.0) // static peak slip to compute friction heat, fraction of static peak slip to use (the remainder will be the dynamic peakslip) LatCurve="lateral" // Slip angle curve (data uses normalized angle) BrakingCurve="braking" // Slip ratio curve under braking TractiveCurve="accel" // Slip ratio curve under acceleration CamberLatLong=(3.6, 0.15, 0.50) // Peak camber angle, lateral gain at peak, longitudinal loss at 90 degrees RollingResistance=2500.0 // Resistance torque (Nm) per unit deflection (m) on ground Heating=(7.60e-1, 4.60e-3) // Heat caused by (rolling, friction) Transfer=(9.00e-3, 3.00e-3, 1.05e-4) // Heat transfer to (road, static air, moving air) HeatDistrib=(12.00,120.0) // (Max camber angle, max off-pressure) that affects heat distribution (higher number -> less temperature difference) AirTreadRate=0.020 // Heat transfer between tread and inside air WearRate=0.616e-6 // Wear rate constant WearGrip1=(0.9998,0.9995,0.9992,0.9987,0.9982,0.9976,0.997,0.995) // Grip at 6/13/19/25/31/38/44/50% wear (defaults to 0.980->0.844), grip is 1.0 at 0% wear WearGrip2=(0.993,0.990,0.986,0.982,0.974,0.958,0.934,0.900) // Grip at 56/63/69/75/81/88/94/100% wear (defaults to 0.824->0.688), tire bursts at 100% wear Softness=0.6 // Softness is now just for AI strategic use AIGripMult=1.09 // Grip multiplier for AI vehicles (due to tire model simplification) AITireModel=1.0 // 0.0 = original AI tire model in terms of slip, 1.0 = more similar to player tire model AIWear=0.620e-6 // AI wear rate constant Temperatures=(90.0, 75.0) // Optimum operating temperature for peak forces (Celsius), starting temperature OptimumPressure=(148.0, 0.0104) // Base pressure to remain flat on ground at zero deflection, and multiplier by load to stay flat on ground GripTempPress=(1.2, 0.50, 0.50) PneumaticTrail=0.0000030 // REAR: DryLatLong=(1.750, 1.750) WetLatLong=(1.100, 1.100) Radius=0.340 RadiusRPM=2.01e-6 Width=0.270 Rim=(0.2285, 750000.0, 7500.0, 3.0) SpringBase=172113.0 SpringkPa=1252.0 Damper=2405.0 SpeedEffects=(560.0, 0.0) // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above) LoadSens=(-0.54e-5, 0.70, 21000.0) // Load sensitivity of tire (initial slope, final grip multiplier, final load) LatPeak=(0.10, 0.17, 6800.0) LongPeak=(0.10, 0.14, 6800.0) HeatBasePeak=(0.0,0.0) // static peak slip to compute friction heat, fraction of static peak slip to use (the remainder will be the dynamic peakslip) LatCurve="lateral" // Slip angle curve (data uses normalized angle) BrakingCurve="braking" // Slip ratio curve under braking TractiveCurve="accel" // Slip ratio curve under acceleration CamberLatLong=(2.6, 0.15, 0.50) RollingResistance=2600.0 Heating=(6.00e-1, 4.50e-3) Transfer=(9.00e-3, 3.00e-3, 1.05e-4) HeatDistrib=(12.00,120.0) AirTreadRate=0.020 WearRate=0.594e-6 WearGrip1=(0.9998,0.9995,0.9992,0.9987,0.9982,0.9976,0.997,0.995) // Grip at 6/13/19/25/31/38/44/50% wear (defaults to 0.980->0.844), grip is 1.0 at 0% wear WearGrip2=(0.993,0.990,0.986,0.982,0.974,0.958,0.934,0.900) // Grip at 56/63/69/75/81/88/94/100% wear (defaults to 0.824->0.688), tire bursts at 100% wear Softness=0.6 // Softness is now just for AI strategic use AIGripMult=1.11 // Grip multiplier for AI vehicles (due to tire model simplification) AITireModel=1.0 // 0.0 = original AI tire model in terms of slip, 1.0 = more similar to player tire model AIWear=0.570e-6 // AI wear rate constant Temperatures=(90.0, 75.0) // Optimum operating temperature for peak forces (Celsius), starting temperature OptimumPressure=(142.0, 0.0104) // Base pressure to remain flat on ground at zero deflection, and multiplier by load to stay flat on ground GripTempPress=(1.2, 0.50, 0.50) PneumaticTrail=0.0000030
[COMPOUND] Name="Medium" FRONT: // Arguments:ALL,FRONT,REAR,LEFT,RIGHT,FRONTLEFT, FRONTRIGHT,REARLEFT,REARRIGHT DryLatLong=(1.735, 1.735) // Lateral/longitudinal coefficients in dry weather WetLatLong=(1.100, 1.100) // Lateral/longitudinal coefficients in wet weather Radius=0.320 // Radius of tire RadiusRPM=2.01e-6 // Increased radius per unit RPM Width=0.260 // Width of tire Rim=(0.2285, 750000.0, 7500.0, 3.0) SpringBase=171847.0 // Base spring rate with no pressure SpringkPa=1252.0 // Spring rate per unit pressure Damper=2406.0 // Damping rate of tire SpeedEffects=(560.0, 0.0) // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above) LoadSens=(-0.54e-5, 0.70, 20000.0) // Load sensitivity of tire (initial slope, final grip multiplier, final load) LatPeak=(0.10, 0.17, 6600.0) LongPeak=(0.10, 0.14, 6600.0) HeatBasePeak=(0.0,0.0) // static peak slip to compute friction heat, fraction of static peak slip to use (the remainder will be the dynamic peakslip) LatCurve="lateral" // Slip angle curve (data uses normalized angle) BrakingCurve="braking" // Slip ratio curve under braking TractiveCurve="accel" // Slip ratio curve under acceleration CamberLatLong=(3.6, 0.15, 0.50) // Peak camber angle, lateral gain at peak, longitudinal loss at 90 degrees RollingResistance=2500.0 // Resistance torque (Nm) per unit deflection (m) on ground Heating=(7.50e-1, 4.50e-3) // Heat caused by (rolling, friction) Transfer=(9.00e-3, 3.00e-3, 1.05e-4) // Heat transfer to (road, static air, moving air) HeatDistrib=(12.00,120.0) // (Max camber angle, max off-pressure) that affects heat distribution (higher number -> less temperature difference) AirTreadRate=0.020 // Heat transfer between tread and inside air WearRate=0.410e-6 // Wear rate constant WearGrip1=(0.9998,0.9994,0.9992,0.999,0.9986,0.9982,0.9972,0.9962) // Grip at 6/13/19/25/31/38/44/50% wear (defaults to 0.980->0.844), grip is 1.0 at 0% wear WearGrip2=(0.995,0.9936,0.992,0.990,0.986,0.972,0.950,0.914) // Grip at 56/63/69/75/81/88/94/100% wear (defaults to 0.824->0.688), tire bursts at 100% wear Softness=0.6 // Softness is now just for AI strategic use AIGripMult=1.09 // Grip multiplier for AI vehicles (due to tire model simplification) AITireModel=1.0 // 0.0 = original AI tire model in terms of slip, 1.0 = more similar to player tire model AIWear=0.410e-6 // AI wear rate constant Temperatures=(90.0, 75.0) // Optimum operating temperature for peak forces (Celsius), starting temperature OptimumPressure=(148.0, 0.0104) // Base pressure to remain flat on ground at zero deflection, and multiplier by load to stay flat on ground GripTempPress=(1.2, 0.50, 0.50) PneumaticTrail=0.0000030 // REAR: DryLatLong=(1.735, 1.735) WetLatLong=(1.100, 1.100) Radius=0.340 RadiusRPM=2.01e-6 Width=0.270 Rim=(0.2285, 750000.0, 7500.0, 3.0) SpringBase=173770.0 SpringkPa=1264.0 Damper=2428.0 SpeedEffects=(560.0, 0.0) // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above) LoadSens=(-0.54e-5, 0.70, 21000.0) // Load sensitivity of tire (initial slope, final grip multiplier, final load) LatPeak=(0.10, 0.17, 6800.0) LongPeak=(0.10, 0.14, 6800.0) HeatBasePeak=(0.0,0.0) // static peak slip to compute friction heat, fraction of static peak slip to use (the remainder will be the dynamic peakslip) LatCurve="lateral" // Slip angle curve (data uses normalized angle) BrakingCurve="braking" // Slip ratio curve under braking TractiveCurve="accel" // Slip ratio curve under acceleration CamberLatLong=(2.6, 0.15, 0.50) RollingResistance=2600.0 Heating=(5.90e-1, 4.40e-3) Transfer=(9.00e-3, 3.00e-3, 1.05e-4) HeatDistrib=(12.00,120.0) AirTreadRate=0.020 WearRate=0.396e-6 WearGrip1=(0.9998,0.9994,0.9992,0.999,0.9986,0.9982,0.9972,0.9962) // Grip at 6/13/19/25/31/38/44/50% wear (defaults to 0.980->0.844), grip is 1.0 at 0% wear WearGrip2=(0.995,0.9936,0.992,0.990,0.986,0.972,0.950,0.914) // Grip at 56/63/69/75/81/88/94/100% wear (defaults to 0.824->0.688), tire bursts at 100% wear Softness=0.6 // Softness is now just for AI strategic use AIGripMult=1.11 // Grip multiplier for AI vehicles (due to tire model simplification) AITireModel=1.0 // 0.0 = original AI tire model in terms of slip, 1.0 = more similar to player tire model AIWear=0.380e-6 // AI wear rate constant Temperatures=(90.0, 75.0) // Optimum operating temperature for peak forces (Celsius), starting temperature OptimumPressure=(142.0, 0.0104) // Base pressure to remain flat on ground at zero deflection, and multiplier by load to stay flat on ground GripTempPress=(1.2, 0.50, 0.50) PneumaticTrail=0.0000030
[COMPOUND] Name="Hard" FRONT: // Arguments:ALL,FRONT,REAR,LEFT,RIGHT,FRONTLEFT, FRONTRIGHT,REARLEFT,REARRIGHT DryLatLong=(1.725, 1.725) // Lateral/longitudinal coefficients in dry weather WetLatLong=(1.100, 1.100) // Lateral/longitudinal coefficients in wet weather Radius=0.320 // Radius of tire RadiusRPM=2.01e-6 // Increased radius per unit RPM Width=0.260 // Width of tire Rim=(0.2285, 750000.0, 7500.0, 3.0) SpringBase=173097.0 // Base spring rate with no pressure SpringkPa=1261.0 // Spring rate per unit pressure Damper=2423.0 // Damping rate of tire SpeedEffects=(560.0, 0.0) // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above) LoadSens=(-0.54e-5, 0.70, 20000.0) // Load sensitivity of tire (initial slope, final grip multiplier, final load) LatPeak=(0.10, 0.17, 6600.0) LongPeak=(0.10, 0.14, 6600.0) HeatBasePeak=(0.0,0.0) // static peak slip to compute friction heat, fraction of static peak slip to use (the remainder will be the dynamic peakslip) LatCurve="lateral" // Slip angle curve (data uses normalized angle) BrakingCurve="braking" // Slip ratio curve under braking TractiveCurve="accel" // Slip ratio curve under acceleration CamberLatLong=(3.6, 0.15, 0.50) // Peak camber angle, lateral gain at peak, longitudinal loss at 90 degrees RollingResistance=2500.0 // Resistance torque (Nm) per unit deflection (m) on ground Heating=(7.40e-1, 4.40e-3) // Heat caused by (rolling, friction) Transfer=(9.00e-3, 3.00e-3, 1.05e-4) // Heat transfer to (road, static air, moving air) HeatDistrib=(12.00,120.0) // (Max camber angle, max off-pressure) that affects heat distribution (higher number -> less temperature difference) AirTreadRate=0.020 // Heat transfer between tread and inside air WearRate=0.308e-6 // Wear rate constant WearGrip1=(0.9999,0.9998,0.9997,0.9996,0.9994,0.9992,0.999,0.9986) // Grip at 6/13/19/25/31/38/44/50% wear (defaults to 0.980->0.844), grip is 1.0 at 0% wear WearGrip2=(0.9982,0.9974,0.9966,0.995,0.992,0.984,0.964,0.926) // Grip at 56/63/69/75/81/88/94/100% wear (defaults to 0.824->0.688), tire bursts at 100% wear Softness=0.6 // Softness is now just for AI strategic use AIGripMult=1.09 // Grip multiplier for AI vehicles (due to tire model simplification) AITireModel=1.0 // 0.0 = original AI tire model in terms of slip, 1.0 = more similar to player tire model AIWear=0.310e-6 // AI wear rate constant Temperatures=(90.0, 75.0) // Optimum operating temperature for peak forces (Celsius), starting temperature OptimumPressure=(148.0, 0.0104) // Base pressure to remain flat on ground at zero deflection, and multiplier by load to stay flat on ground GripTempPress=(1.2, 0.50, 0.50) PneumaticTrail=0.0000030 // REAR: DryLatLong=(1.725, 1.725) WetLatLong=(1.100, 1.100) Radius=0.340 RadiusRPM=2.01e-6 Width=0.270 Rim=(0.2285, 750000.0, 7500.0, 3.0) SpringBase=175034.0 SpringkPa=1273.0 Damper=2446.0 SpeedEffects=(560.0, 0.0) // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above) LoadSens=(-0.54e-5, 0.70, 21000.0) // Load sensitivity of tire (initial slope, final grip multiplier, final load) LatPeak=(0.10, 0.17, 6800.0) LongPeak=(0.10, 0.14, 6800.0) HeatBasePeak=(0.0,0.0) // static peak slip to compute friction heat, fraction of static peak slip to use (the remainder will be the dynamic peakslip) LatCurve="lateral" // Slip angle curve (data uses normalized angle) BrakingCurve="braking" // Slip ratio curve under braking TractiveCurve="accel" // Slip ratio curve under acceleration CamberLatLong=(2.6, 0.15, 0.50) RollingResistance=2600.0 Heating=(5.80e-1, 4.30e-3) Transfer=(9.00e-3, 3.00e-3, 1.05e-4) HeatDistrib=(12.00,120.0) AirTreadRate=0.020 WearRate=0.297e-6 WearGrip1=(0.9999,0.9998,0.9997,0.9996,0.9994,0.9992,0.999,0.9986) // Grip at 6/13/19/25/31/38/44/50% wear (defaults to 0.980->0.844), grip is 1.0 at 0% wear WearGrip2=(0.9982,0.9974,0.9966,0.995,0.992,0.984,0.964,0.926) // Grip at 56/63/69/75/81/88/94/100% wear (defaults to 0.824->0.688), tire bursts at 100% wear Softness=0.6 // Softness is now just for AI strategic use AIGripMult=1.11 // Grip multiplier for AI vehicles (due to tire model simplification) AITireModel=1.0 // 0.0 = original AI tire model in terms of slip, 1.0 = more similar to player tire model AIWear=0.290e-6 // AI wear rate constant Temperatures=(90.0, 75.0) // Optimum operating temperature for peak forces (Celsius), starting temperature OptimumPressure=(142.0, 0.0104) // Base pressure to remain flat on ground at zero deflection, and multiplier by load to stay flat on ground GripTempPress=(1.2, 0.50, 0.50) PneumaticTrail=0.0000030 Thx for reading :) | |
| | | Ced42x Visiteur
Number of posts : 14 Registration date : 2011-05-28
| Subject: Re: Endurance Series mod - Q&A / Wishes Thu 22 Mar - 18:01 | |
| Hi
I've downloaded the SP2 but I have a problem on skins of some cars : they don't appear
For example, with the Flying Lyzard or Felbenmayr Porsche 911 LM 2011, the car is blue and haven't any sponsor,
I've tried to re-instal the mod but it don't work
Thanks in advance | |
| | | Steve McQ Enduracers
Number of posts : 1261 Registration date : 2009-10-02
| Subject: Re: Endurance Series mod - Q&A / Wishes Fri 23 Mar - 10:13 | |
| You are missing some part of the mod. Check if you have : - Endurance Series Basic Pack + patches - Endurance Series SP1 + patch - Endurance Series SP2 You can also download everything in one file on the Enduracers website | |
| | | Ced42x Visiteur
Number of posts : 14 Registration date : 2011-05-28
| Subject: Re: Endurance Series mod - Q&A / Wishes Fri 23 Mar - 18:03 | |
| I've all these mods
I've downloaded this : http://depositfiles.com/files/pefke6etc | |
| | | Flaux Visiteur
Number of posts : 162 Age : 41 Localisation : Neuss, Germany Registration date : 2009-12-25
| Subject: Re: Endurance Series mod - Q&A / Wishes Thu 7 Feb - 0:31 | |
| I know I know you will have a look into AC first, but I have driven ISI's C6R for the last days and I really miss the rest of the field!!! I can finally enjoy rf2 and had a lot of fun online. Anyway, I hope everything is fine at Enduracers. Take care! Kenny | |
| | | klo-che Admin
Number of posts : 7807 Age : 39 Localisation : France Registration date : 2006-04-01
| Subject: Re: Endurance Series mod - Q&A / Wishes Thu 7 Feb - 8:16 | |
| Yeah, too bad graphics and FPS are absolute shit compared to their opponents. | |
| | | AGERAFan Visiteur
Number of posts : 34 Age : 32 Localisation : Arnhem The Netherlands Registration date : 2011-05-22
| Subject: Re: Endurance Series mod - Q&A / Wishes Fri 1 Mar - 15:25 | |
| I hear different rumours about the Aston Martin - Lola and the BMW M3 GT2. And i want a crystal clear answer on my question: Can i expect another SP for rfactor1 called SP3 ? The other website says yes and the other one says no. | |
| | | klo-che Admin
Number of posts : 7807 Age : 39 Localisation : France Registration date : 2006-04-01
| Subject: Re: Endurance Series mod - Q&A / Wishes Fri 1 Mar - 17:40 | |
| There is no new release officially sheduled for rFactor1 on the Endurance Series mod, it's been said several times on our Facebook page. Don't listen to rumors. | |
| | | Blinq34 Visiteur
Number of posts : 14 Registration date : 2010-08-29
| Subject: Re: Endurance Series mod - Q&A / Wishes Fri 1 Mar - 18:44 | |
| Hope you will come to another conclusion and release the new cars for rFactor1 and your loyal fans, the ones who still prefer rF1 and it's huge mod collection above all new sims.Never the less, keep up the good work on this beautiful mod.
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| | | AGERAFan Visiteur
Number of posts : 34 Age : 32 Localisation : Arnhem The Netherlands Registration date : 2011-05-22
| Subject: Re: Endurance Series mod - Q&A / Wishes Fri 1 Mar - 21:20 | |
| We just have to wait. But the endurance series for Rfactor1 get's to boring it needs to have an update. Even the Formula 1 mod from WCP is more interesting now. Sorry that i say this but in my eyes the mod starts to loose his colour | |
| | | wraith21 Enduracers
Number of posts : 74 Age : 43 Localisation : Trinidad & Tobago Registration date : 2010-06-16
| Subject: Re: Endurance Series mod - Q&A / Wishes Mon 13 May - 2:54 | |
| I agree with AGERAFan i saw the oreca model you guys designed for the seb racing team skin and i would love to race that car. couldn't you guys make the older versions of that car and release skins for it i mean pre 2013 versions?
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