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 Endurance Series mod - Q&A / Wishes

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AGERAFan
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Number of posts : 34
Age : 25
Localisation : Arnhem The Netherlands
Registration date : 2011-05-22

PostSubject: Re: Endurance Series mod - Q&A / Wishes   Thu 1 Sep - 22:59

These are the cars with are the most important to me in this game.
...................
LMP1's and LMP2's
Audi R15 TDI (LMP1)
Audi R15 TDI plus (LMP1)
Courage-Oreca LC70 (LMP1)Courage LC70 (LMP1)
(HERE ARE SOME OF THE MOST IMPORTANT CARS TO ME)
Lola B05/40 (LMP2)
Lola B06/10 (LMP1)
Lola B07/10 (LMP2)
Lola B08/60 (LMP1)
Lola B09/80 (LMP2)
Lola B10/60 LMP1 Coupe
Lola B11/40 (LMP2)
Lola B11/80 (LMP2)
Lola-Aston Martin LMP1
(ANYWAY BACK TO THE OTHER LMP's)
Oreca 03 (LMP2)
Peugeot 908 V8 Diesel (LMP1)
Radical SR9 (LMP2)
Zytek 07S LMP2
Audi R18 TDI (LMP1)
Ginetta- Zytek GZ09S (LMP1)
Ginetta- Zytek GZ09S/2 (LMP2)
Acura ARX-02a (LMP1)
2011 Aston Martin LMP1
2010 HPD ARX-01c (LMP2)
2011 HPD ARX-01e (LMP1)
Pescarolo 01 (LMP1 & LMP2)
........................
This will be the ultimate endurance series LMP Collection for this mod if it may happen.
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klo-che
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Number of posts : 7647
Age : 32
Localisation : France
Registration date : 2006-04-01

PostSubject: Re: Endurance Series mod - Q&A / Wishes   Thu 1 Sep - 23:08

You want our death :lol:

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AGERAFan
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Number of posts : 34
Age : 25
Localisation : Arnhem The Netherlands
Registration date : 2011-05-22

PostSubject: Re: Endurance Series mod - Q&A / Wishes   Thu 1 Sep - 23:21

These are The GT1 and The GT2 with will create a beautiful mod
......................
Aston Martin V8 Vantage GT2
BMW M3 GT2
Dodge Viper SRT-10 Competition (GT2)
Doran Ford GT (GT2)
Ferrari 458 GTC (GT2)[url=revocars.com/4941/2011-lotus-evora-gt2-spy-shots]Lotus Evora GT2 [/url]
Matech-Ford GT1
Reiter Gallardo LP560 GT2
RSR XKR GT2
Spyker C8 Laviolette GT2-R (GT2)
.......................
These will be also good because i think with these to lists together you will get twice as much petition as this.
Because this will be the ultimate mod.
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AGERAFan
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Number of posts : 34
Age : 25
Localisation : Arnhem The Netherlands
Registration date : 2011-05-22

PostSubject: Re: Endurance Series mod - Q&A / Wishes   Thu 1 Sep - 23:22

[quote="klo-che"]You want our death :lol: [/qIuote]

I am a car enthusiast :lol4:
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DeDios
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Number of posts : 412
Age : 31
Localisation : Lecco, Italy
Registration date : 2010-01-12

PostSubject: Re: Endurance Series mod - Q&A / Wishes   Fri 2 Sep - 13:12

It's an HUGE list, but there are some interesting cars! :D
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klo-che
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Number of posts : 7647
Age : 32
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PostSubject: Re: Endurance Series mod - Q&A / Wishes   Fri 2 Sep - 13:20

[quote="AGERAFan"]
klo-che wrote:
You want our death :lol: [/qIuote]

I am a car enthusiast :lol4:

And i'm someone in research for talents :lol4:

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AGERAFan
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Age : 25
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Registration date : 2011-05-22

PostSubject: Re: Endurance Series mod - Q&A / Wishes   Fri 2 Sep - 13:59

I have a idea.
Maybe you can make a page on facebook special for enduracers and advertising that you are in search for talents too create this mod i am sure it will help.
It's just a idea.
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klo-che
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Number of posts : 7647
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PostSubject: Re: Endurance Series mod - Q&A / Wishes   Fri 2 Sep - 15:21

Why not.

About your list, it is interesting yes, but it covers almost all the cars that runned the last seasons so it's easy like that. It does covers most of the cars the team is interest in too. :lol4:

But just remind 1 thing, the mod covers an era (started in 2005-2006) that is progressively ending thoose years, so don't expect mutch newer cars (for exemple R18 or 908 2011) in it.

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klo-che
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PostSubject: Re: Endurance Series mod - Q&A / Wishes   Fri 2 Sep - 20:03

You got your thing :lol4:

http://www.facebook.com/home.php?#!/pages/EnduRacers-Modding-Team/267099786652429

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AGERAFan
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Number of posts : 34
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Localisation : Arnhem The Netherlands
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PostSubject: Re: Endurance Series mod - Q&A / Wishes   Fri 2 Sep - 21:37

I hope this mod will get many fans soon and hopefully some professional modders that will help create SP2 faster.
i have never learned how to make a mod perhaps that facebook page will help us.
You never know how many people can help on this mod.

Good news though about the cars you guys are interested in.
Thank you guys you guys are the kings of modders :bravo:
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Pandamasque
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Number of posts : 289
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PostSubject: Re: Endurance Series mod - Q&A / Wishes   Mon 5 Sep - 14:08

klo-che wrote:
Pandamasque wrote:
No, those additional endurance lights on 997 and F430 are just a texture, unfortunately.

We forgot to had this feature when we developped the car, it could have been done.

If we port the mod on rF2, we will add it on our todo list. So we will see.
Consider doing this via Upgrades menu (if rF2 allows it like rF1 does now).
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NightSt@lk3r
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PostSubject: Re: Endurance Series mod - Q&A / Wishes   Mon 5 Sep - 14:35

Pandamasque wrote:
klo-che wrote:
Pandamasque wrote:
No, those additional endurance lights on 997 and F430 are just a texture, unfortunately.

We forgot to had this feature when we developped the car, it could have been done.

If we port the mod on rF2, we will add it on our todo list. So we will see.
Consider doing this via Upgrades menu (if rF2 allows it like rF1 does now).
I think the best option is do do it via genstring, not all cars have them installed and it would look a bit odd if someone bought the upgrade on a livery that doesnt have them on
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klo-che
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PostSubject: Re: Endurance Series mod - Q&A / Wishes   Mon 5 Sep - 14:46

I agree with both of you. It's better to use it via genstrings, for more realism, and it's better to wait to see how rF2 will manage that.

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Pandamasque
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PostSubject: Re: Endurance Series mod - Q&A / Wishes   Mon 5 Sep - 17:36

The problem with genstring is that same cars used to have the additional lights on and off depending on the race/series. Of course the ES mod has Le Mans liveries for example as separate cars (additional Vehs), but for league racing it would be easier just to switch that option on and off.
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zemi
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PostSubject: Re: Endurance Series mod - Q&A / Wishes   Sat 17 Dec - 17:21

First of all. This is an amazing mod, and i'm a long time fan of it. Brilliant graphics and sounds...BUT ! :)

The tyre models are quite a bit "off". They way they handle makes the car a bit too unpredictable. I'm not talking about learning to use blib on gear shifts, and adjustning the RPM's to the gearbox ( i know how to do that).

I do know its relative to compare a computergame to real cars, but a real GT car dosnt act so unpredictable as they do in the enduracers mod.

I am in no way an expert when it comes to making the physiks on a simulator. But just to try something different, me and a friend desided to try the tyre model used in a GTR2 porsche. I'm not saying that this is exactly the way things should be, but the car act's far more predictable, without hurting the mod. It dosnt make it "easymode", but far more enjoyable to drive (and imho closer to the real thing).

This is by no means a rant, and i have high respect for your team for the great work you have done. Its more a sugestion to perhaps "revamp" the tyremodels on the GT cars.

This was the tyremodel we tested on the 996.

Code:
// EnduRacers - Endurance Series
// EnduRacers 2010
// v1.0
// Dev SP1 1.1
[SLIPCURVE]
Name="lateral"
Step=0.00900
DropoffFunction=0.0
Data:
0.000000 0.174836 0.349483 0.518060 0.668882 0.790665 0.878928 0.936783 0.971287 0.989751
0.997978 1.000000 0.999985 0.999943 0.999872 0.999774 0.999648 0.999495 0.999313 0.999105
0.998868 0.998604 0.998313 0.997994 0.997648 0.997275 0.996875 0.996447 0.995993 0.995511
0.995003 0.994469 0.993908 0.993320 0.992707 0.992067 0.991402 0.990710 0.989993 0.989251
0.988483 0.987690 0.986872 0.986030 0.985163 0.984271 0.983356 0.982416 0.981453 0.980466
0.979456 0.978423 0.977367 0.976288 0.975187 0.974063 0.972918 0.971751 0.970562 0.969353
0.968122 0.966871 0.965599 0.964307 0.962995 0.961663 0.960312 0.958942 0.957553 0.956146
0.954720 0.953277 0.951815 0.950336 0.948840 0.947327 0.945797 0.944251 0.942689 0.941112
0.939518 0.937910 0.936287 0.934649 0.932997 0.931330 0.929650 0.927957 0.926251 0.924531
0.922799 0.921055 0.919299 0.917531 0.915751 0.913961 0.912159 0.910347 0.908525 0.906693
0.904850 0.902999 0.901138 0.899269 0.897390 0.895504 0.893609 0.891706 0.889796 0.887879
0.885954 0.884023 0.882085 0.880141 0.878191 0.876235 0.874274 0.872307 0.870335 0.868359
0.866378 0.864393 0.862403 0.860410 0.858413 0.856413 0.854410 0.852404 0.850395 0.848383
0.846370 0.844354 0.842336 0.840317 0.838296 0.836274 0.834251 0.832227 0.830203 0.828178
0.826152 0.824127 0.822102 0.820077 0.818052 0.816028 0.814005 0.811982 0.809961 0.807941
0.805923 0.803906 0.801890 0.799877 0.797866 0.795857 0.793850 0.791845 0.789844 0.787845
0.785849 0.783855 0.781865 0.779879 0.777895 0.775915 0.773939 0.771966 0.769998 0.768033
0.766072 0.764115 0.762163 0.760215 0.758271 0.756332 0.754398 0.752468 0.750543 0.748623
0.746708 0.744798 0.742893 0.740993 0.739099 0.737210 0.735327 0.733449 0.731576 0.729709
0.727848 0.725993 0.724144 0.722300 0.720462 0.718630 0.716805 0.714985 0.713172 0.711364
0.709563 0.707769 0.705980 0.704198 0.702422 0.700653 0.698890 0.697134 0.695384 0.693641
0.691905 0.690175 0.688451 0.686735 0.685025 0.683321 0.681625 0.679935 0.678252 0.676576
0.674907 0.673244 0.671589 0.669940 0.668298 0.666663 0.665035 0.663414 0.661800 0.660192
0.658592 0.656998 0.655412 0.653832 0.652259 0.650694 0.650000

[SLIPCURVE]
Name="braking"
Step=0.00900
DropoffFunction=1.0
Data:
0.000000 0.174836 0.349483 0.518060 0.668882 0.790665 0.878928 0.936783 0.971287 0.989751
0.997978 1.000000 0.999985 0.999943 0.999872 0.999774 0.999648 0.999495 0.999313 0.999105
0.998868 0.998604 0.998313 0.997994 0.997648 0.997275 0.996875 0.996447 0.995993 0.995511
0.995003 0.994469 0.993908 0.993320 0.992707 0.992067 0.991402 0.990710 0.989993 0.989251
0.988483 0.987690 0.986872 0.986030 0.985163 0.984271 0.983356 0.982416 0.981453 0.980466
0.979456 0.978423 0.977367 0.976288 0.975187 0.974063 0.972918 0.971751 0.970562 0.969353
0.968122 0.966871 0.965599 0.964307 0.962995 0.961663 0.960312 0.958942 0.957553 0.956146
0.954720 0.953277 0.951815 0.950336 0.948840 0.947327 0.945797 0.944251 0.942689 0.941112
0.939518 0.937910 0.936287 0.934649 0.932997 0.931330 0.929650 0.927957 0.926251 0.924531
0.922799 0.921055 0.919299 0.917531 0.915751 0.913961 0.912159 0.910347 0.908525 0.906693
0.904850 0.902999 0.901138 0.899269 0.897390 0.895504 0.893609 0.891706 0.889796 0.887879
0.885954 0.884023 0.882085 0.880141 0.878191 0.876235 0.874274 0.872307 0.870335 0.868359
0.866378 0.864393 0.862403 0.860410 0.858413 0.856413 0.854410 0.852404 0.850395 0.848383
0.846370 0.844354 0.842336 0.840317 0.838296 0.836274 0.834251 0.832227 0.830203 0.828178
0.826152 0.824127 0.822102 0.820077 0.818052 0.816028 0.814005 0.811982 0.809961 0.807941
0.805923 0.803906 0.801890 0.799877 0.797866 0.795857 0.793850 0.791845 0.789844 0.787845
0.785849 0.783855 0.781865 0.779879 0.777895 0.775915 0.773939 0.771966 0.769998 0.768033
0.766072 0.764115 0.762163 0.760215 0.758271 0.756332 0.754398 0.752468 0.750543 0.748623
0.746708 0.744798 0.742893 0.740993 0.739099 0.737210 0.735327 0.733449 0.731576 0.729709
0.727848 0.725993 0.724144 0.722300 0.720462 0.718630 0.716805 0.714985 0.713172 0.711364
0.709563 0.707769 0.705980 0.704198 0.702422 0.700653 0.698890 0.697134 0.695384 0.693641
0.691905 0.690175 0.688451 0.686735 0.685025 0.683321 0.681625 0.679935 0.678252 0.676576
0.674907 0.673244 0.671589 0.669940 0.668298 0.666663 0.665035 0.663414 0.661800 0.660192
0.658592 0.656998 0.655412 0.653832 0.652259 0.650694 0.650000

[SLIPCURVE]
Name="accel"
Step=0.00900
DropoffFunction=0.0
Data:
0.000000 0.174836 0.349483 0.518060 0.668882 0.790665 0.878928 0.936783 0.971287 0.989751
0.997978 1.000000 0.999985 0.999943 0.999872 0.999774 0.999648 0.999495 0.999313 0.999105
0.998868 0.998604 0.998313 0.997994 0.997648 0.997275 0.996875 0.996447 0.995993 0.995511
0.995003 0.994469 0.993908 0.993320 0.992707 0.992067 0.991402 0.990710 0.989993 0.989251
0.988483 0.987690 0.986872 0.986030 0.985163 0.984271 0.983356 0.982416 0.981453 0.980466
0.979456 0.978423 0.977367 0.976288 0.975187 0.974063 0.972918 0.971751 0.970562 0.969353
0.968122 0.966871 0.965599 0.964307 0.962995 0.961663 0.960312 0.958942 0.957553 0.956146
0.954720 0.953277 0.951815 0.950336 0.948840 0.947327 0.945797 0.944251 0.942689 0.941112
0.939518 0.937910 0.936287 0.934649 0.932997 0.931330 0.929650 0.927957 0.926251 0.924531
0.922799 0.921055 0.919299 0.917531 0.915751 0.913961 0.912159 0.910347 0.908525 0.906693
0.904850 0.902999 0.901138 0.899269 0.897390 0.895504 0.893609 0.891706 0.889796 0.887879
0.885954 0.884023 0.882085 0.880141 0.878191 0.876235 0.874274 0.872307 0.870335 0.868359
0.866378 0.864393 0.862403 0.860410 0.858413 0.856413 0.854410 0.852404 0.850395 0.848383
0.846370 0.844354 0.842336 0.840317 0.838296 0.836274 0.834251 0.832227 0.830203 0.828178
0.826152 0.824127 0.822102 0.820077 0.818052 0.816028 0.814005 0.811982 0.809961 0.807941
0.805923 0.803906 0.801890 0.799877 0.797866 0.795857 0.793850 0.791845 0.789844 0.787845
0.785849 0.783855 0.781865 0.779879 0.777895 0.775915 0.773939 0.771966 0.769998 0.768033
0.766072 0.764115 0.762163 0.760215 0.758271 0.756332 0.754398 0.752468 0.750543 0.748623
0.746708 0.744798 0.742893 0.740993 0.739099 0.737210 0.735327 0.733449 0.731576 0.729709
0.727848 0.725993 0.724144 0.722300 0.720462 0.718630 0.716805 0.714985 0.713172 0.711364
0.709563 0.707769 0.705980 0.704198 0.702422 0.700653 0.698890 0.697134 0.695384 0.693641
0.691905 0.690175 0.688451 0.686735 0.685025 0.683321 0.681625 0.679935 0.678252 0.676576
0.674907 0.673244 0.671589 0.669940 0.668298 0.666663 0.665035 0.663414 0.661800 0.660192
0.658592 0.656998 0.655412 0.653832 0.652259 0.650694 0.650000

[COMPOUND]
Name="Super Soft"
FRONT:                                // Arguments:ALL,FRONT,REAR,LEFT,RIGHT,FRONTLEFT, FRONTRIGHT,REARLEFT,REARRIGHT
DryLatLong=(1.770, 1.770)            // Lateral/longitudinal coefficients in dry weather
WetLatLong=(1.100, 1.100)            // Lateral/longitudinal coefficients in wet weather
Radius=0.320                          // Radius of tire
RadiusRPM=2.01e-6                    // Increased radius per unit RPM
Width=0.260                          // Width of tire
Rim=(0.2285, 750000.0, 7500.0, 3.0)
SpringBase=168006.0                  // Base spring rate with no pressure
SpringkPa=1224.0                    // Spring rate per unit pressure
Damper=2350.0                        // Damping rate of tire
SpeedEffects=(560.0, 0.0)            // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above)
LoadSens=(-0.54e-5, 0.70, 20000.0)    // Load sensitivity of tire (initial slope, final grip multiplier, final load)
LatPeak=(0.10, 0.17, 6600.0)
LongPeak=(0.10, 0.14, 6600.0)
HeatBasePeak=(0.0,0.0)    // static peak slip to compute friction heat, fraction of static peak slip to use (the remainder will be the dynamic peakslip)
LatCurve="lateral"                    // Slip angle curve (data uses normalized angle)
BrakingCurve="braking"                // Slip ratio curve under braking
TractiveCurve="accel"              // Slip ratio curve under acceleration
CamberLatLong=(3.6, 0.15, 0.50)      // Peak camber angle, lateral gain at peak, longitudinal loss at 90 degrees
RollingResistance=2500.0              // Resistance torque (Nm) per unit deflection (m) on ground
Heating=(7.70e-1, 4.70e-3)            // Heat caused by (rolling, friction)
Transfer=(9.00e-3, 3.00e-3, 1.05e-4) // Heat transfer to (road, static air, moving air)
HeatDistrib=(12.00,120.0)              // (Max camber angle, max off-pressure) that affects heat distribution (higher number -> less temperature difference)
AirTreadRate=0.020                    // Heat transfer between tread and inside air
WearRate=0.985e-6                    // Wear rate constant
WearGrip1=(0.9999,0.9998,0.9996,0.9993,0.9989,0.9985,0.997,0.992) // Grip at 6/13/19/25/31/38/44/50% wear (defaults to 0.980->0.844), grip is 1.0 at 0% wear
WearGrip2=(0.987,0.985,0.984,0.982,0.976,0.946,0.915,0.885)  // Grip at 56/63/69/75/81/88/94/100% wear (defaults to 0.824->0.688), tire bursts at 100% wear
Softness=0.6                          // Softness is now just for AI strategic use
AIGripMult=1.09                    // Grip multiplier for AI vehicles (due to tire model simplification)
AITireModel=1.0                      // 0.0 = original AI tire model in terms of slip, 1.0 = more similar to player tire model
AIWear=0.930e-6                      // AI wear rate constant
Temperatures=(90.0, 75.0)            // Optimum operating temperature for peak forces (Celsius), starting temperature
OptimumPressure=(148.0, 0.0104)      // Base pressure to remain flat on ground at zero deflection, and multiplier by load to stay flat on ground
GripTempPress=(1.2, 0.50, 0.50)
PneumaticTrail=0.0000030
//
REAR:
DryLatLong=(1.770, 1.770)
WetLatLong=(1.100, 1.100)
Radius=0.340
RadiusRPM=2.01e-6
Width=0.270
Rim=(0.2285, 750000.0, 7500.0, 3.0)
SpringBase=169886.0
SpringkPa=1236.0
Damper=2374.0
SpeedEffects=(560.0, 0.0)            // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above)
LoadSens=(-0.54e-5, 0.70, 21000.0)    // Load sensitivity of tire (initial slope, final grip multiplier, final load)
LatPeak=(0.10, 0.17, 6800.0)
LongPeak=(0.10, 0.14, 6800.0)
HeatBasePeak=(0.0,0.0)    // static peak slip to compute friction heat, fraction of static peak slip to use (the remainder will be the dynamic peakslip)
LatCurve="lateral"                    // Slip angle curve (data uses normalized angle)
BrakingCurve="braking"                // Slip ratio curve under braking
TractiveCurve="accel"              // Slip ratio curve under acceleration
CamberLatLong=(2.6, 0.15, 0.50)
RollingResistance=2600.0
Heating=(6.10e-1, 4.60e-3)         
Transfer=(9.00e-3, 3.00e-3, 1.05e-4)
HeatDistrib=(12.00,120.0)
AirTreadRate=0.020
WearRate=0.955e-6
WearGrip1=(0.9999,0.9998,0.9996,0.9993,0.9989,0.9985,0.997,0.992) // Grip at 6/13/19/25/31/38/44/50% wear (defaults to 0.980->0.844), grip is 1.0 at 0% wear
WearGrip2=(0.987,0.985,0.984,0.982,0.976,0.946,0.915,0.885)  // Grip at 56/63/69/75/81/88/94/100% wear (defaults to 0.824->0.688), tire bursts at 100% wear
Softness=0.6                          // Softness is now just for AI strategic use
AIGripMult=1.11                    // Grip multiplier for AI vehicles (due to tire model simplification)
AITireModel=1.0                      // 0.0 = original AI tire model in terms of slip, 1.0 = more similar to player tire model
AIWear=0.860e-6                      // AI wear rate constant
Temperatures=(90.0, 75.0)            // Optimum operating temperature for peak forces (Celsius), starting temperature
OptimumPressure=(142.0, 0.0104)      // Base pressure to remain flat on ground at zero deflection, and multiplier by load to stay flat on ground
GripTempPress=(1.2, 0.50, 0.50)
PneumaticTrail=0.0000030

[COMPOUND]
Name="Soft"
FRONT:                                // Arguments:ALL,FRONT,REAR,LEFT,RIGHT,FRONTLEFT, FRONTRIGHT,REARLEFT,REARRIGHT
DryLatLong=(1.750, 1.750)            // Lateral/longitudinal coefficients in dry weather
WetLatLong=(1.100, 1.100)            // Lateral/longitudinal coefficients in wet weather
Radius=0.320                          // Radius of tire
RadiusRPM=2.01e-6                    // Increased radius per unit RPM
Width=0.260                          // Width of tire
Rim=(0.2285, 750000.0, 7500.0, 3.0)
SpringBase=170208.0                  // Base spring rate with no pressure
SpringkPa=1240.0                    // Spring rate per unit pressure
Damper=2383.0                        // Damping rate of tire
SpeedEffects=(560.0, 0.0)            // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above)
LoadSens=(-0.54e-5, 0.70, 20000.0)    // Load sensitivity of tire (initial slope, final grip multiplier, final load)
LatPeak=(0.10, 0.17, 6600.0)
LongPeak=(0.10, 0.14, 6600.0)
HeatBasePeak=(0.0,0.0)    // static peak slip to compute friction heat, fraction of static peak slip to use (the remainder will be the dynamic peakslip)
LatCurve="lateral"                    // Slip angle curve (data uses normalized angle)
BrakingCurve="braking"                // Slip ratio curve under braking
TractiveCurve="accel"              // Slip ratio curve under acceleration
CamberLatLong=(3.6, 0.15, 0.50)      // Peak camber angle, lateral gain at peak, longitudinal loss at 90 degrees
RollingResistance=2500.0              // Resistance torque (Nm) per unit deflection (m) on ground
Heating=(7.60e-1, 4.60e-3)            // Heat caused by (rolling, friction)
Transfer=(9.00e-3, 3.00e-3, 1.05e-4) // Heat transfer to (road, static air, moving air)
HeatDistrib=(12.00,120.0)              // (Max camber angle, max off-pressure) that affects heat distribution (higher number -> less temperature difference)
AirTreadRate=0.020                    // Heat transfer between tread and inside air
WearRate=0.616e-6                    // Wear rate constant
WearGrip1=(0.9998,0.9995,0.9992,0.9987,0.9982,0.9976,0.997,0.995) // Grip at 6/13/19/25/31/38/44/50% wear (defaults to 0.980->0.844), grip is 1.0 at 0% wear
WearGrip2=(0.993,0.990,0.986,0.982,0.974,0.958,0.934,0.900)  // Grip at 56/63/69/75/81/88/94/100% wear (defaults to 0.824->0.688), tire bursts at 100% wear
Softness=0.6                          // Softness is now just for AI strategic use
AIGripMult=1.09                    // Grip multiplier for AI vehicles (due to tire model simplification)
AITireModel=1.0                      // 0.0 = original AI tire model in terms of slip, 1.0 = more similar to player tire model
AIWear=0.620e-6                      // AI wear rate constant
Temperatures=(90.0, 75.0)            // Optimum operating temperature for peak forces (Celsius), starting temperature
OptimumPressure=(148.0, 0.0104)      // Base pressure to remain flat on ground at zero deflection, and multiplier by load to stay flat on ground
GripTempPress=(1.2, 0.50, 0.50)
PneumaticTrail=0.0000030
//
REAR:
DryLatLong=(1.750, 1.750)
WetLatLong=(1.100, 1.100)
Radius=0.340
RadiusRPM=2.01e-6
Width=0.270
Rim=(0.2285, 750000.0, 7500.0, 3.0)
SpringBase=172113.0
SpringkPa=1252.0
Damper=2405.0
SpeedEffects=(560.0, 0.0)            // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above)
LoadSens=(-0.54e-5, 0.70, 21000.0)    // Load sensitivity of tire (initial slope, final grip multiplier, final load)
LatPeak=(0.10, 0.17, 6800.0)
LongPeak=(0.10, 0.14, 6800.0)
HeatBasePeak=(0.0,0.0)    // static peak slip to compute friction heat, fraction of static peak slip to use (the remainder will be the dynamic peakslip)
LatCurve="lateral"                    // Slip angle curve (data uses normalized angle)
BrakingCurve="braking"                // Slip ratio curve under braking
TractiveCurve="accel"              // Slip ratio curve under acceleration
CamberLatLong=(2.6, 0.15, 0.50)
RollingResistance=2600.0
Heating=(6.00e-1, 4.50e-3)           
Transfer=(9.00e-3, 3.00e-3, 1.05e-4)
HeatDistrib=(12.00,120.0)
AirTreadRate=0.020 
WearRate=0.594e-6
WearGrip1=(0.9998,0.9995,0.9992,0.9987,0.9982,0.9976,0.997,0.995) // Grip at 6/13/19/25/31/38/44/50% wear (defaults to 0.980->0.844), grip is 1.0 at 0% wear
WearGrip2=(0.993,0.990,0.986,0.982,0.974,0.958,0.934,0.900)    // Grip at 56/63/69/75/81/88/94/100% wear (defaults to 0.824->0.688), tire bursts at 100% wear
Softness=0.6                          // Softness is now just for AI strategic use
AIGripMult=1.11                    // Grip multiplier for AI vehicles (due to tire model simplification)
AITireModel=1.0                      // 0.0 = original AI tire model in terms of slip, 1.0 = more similar to player tire model
AIWear=0.570e-6                      // AI wear rate constant
Temperatures=(90.0, 75.0)            // Optimum operating temperature for peak forces (Celsius), starting temperature
OptimumPressure=(142.0, 0.0104)      // Base pressure to remain flat on ground at zero deflection, and multiplier by load to stay flat on ground
GripTempPress=(1.2, 0.50, 0.50)
PneumaticTrail=0.0000030

[COMPOUND]
Name="Medium"
FRONT:                                // Arguments:ALL,FRONT,REAR,LEFT,RIGHT,FRONTLEFT, FRONTRIGHT,REARLEFT,REARRIGHT
DryLatLong=(1.735, 1.735)            // Lateral/longitudinal coefficients in dry weather
WetLatLong=(1.100, 1.100)            // Lateral/longitudinal coefficients in wet weather
Radius=0.320                          // Radius of tire
RadiusRPM=2.01e-6                    // Increased radius per unit RPM
Width=0.260                          // Width of tire
Rim=(0.2285, 750000.0, 7500.0, 3.0)
SpringBase=171847.0                  // Base spring rate with no pressure
SpringkPa=1252.0                    // Spring rate per unit pressure
Damper=2406.0                        // Damping rate of tire
SpeedEffects=(560.0, 0.0)            // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above)
LoadSens=(-0.54e-5, 0.70, 20000.0)    // Load sensitivity of tire (initial slope, final grip multiplier, final load)
LatPeak=(0.10, 0.17, 6600.0)
LongPeak=(0.10, 0.14, 6600.0)
HeatBasePeak=(0.0,0.0)    // static peak slip to compute friction heat, fraction of static peak slip to use (the remainder will be the dynamic peakslip)
LatCurve="lateral"                    // Slip angle curve (data uses normalized angle)
BrakingCurve="braking"                // Slip ratio curve under braking
TractiveCurve="accel"              // Slip ratio curve under acceleration
CamberLatLong=(3.6, 0.15, 0.50)      // Peak camber angle, lateral gain at peak, longitudinal loss at 90 degrees
RollingResistance=2500.0            // Resistance torque (Nm) per unit deflection (m) on ground
Heating=(7.50e-1, 4.50e-3)            // Heat caused by (rolling, friction)
Transfer=(9.00e-3, 3.00e-3, 1.05e-4) // Heat transfer to (road, static air, moving air)
HeatDistrib=(12.00,120.0)              // (Max camber angle, max off-pressure) that affects heat distribution (higher number -> less temperature difference)
AirTreadRate=0.020                  // Heat transfer between tread and inside air
WearRate=0.410e-6                    // Wear rate constant
WearGrip1=(0.9998,0.9994,0.9992,0.999,0.9986,0.9982,0.9972,0.9962) // Grip at 6/13/19/25/31/38/44/50% wear (defaults to 0.980->0.844), grip is 1.0 at 0% wear
WearGrip2=(0.995,0.9936,0.992,0.990,0.986,0.972,0.950,0.914)  // Grip at 56/63/69/75/81/88/94/100% wear (defaults to 0.824->0.688), tire bursts at 100% wear
Softness=0.6                          // Softness is now just for AI strategic use
AIGripMult=1.09                    // Grip multiplier for AI vehicles (due to tire model simplification)
AITireModel=1.0                      // 0.0 = original AI tire model in terms of slip, 1.0 = more similar to player tire model
AIWear=0.410e-6                      // AI wear rate constant
Temperatures=(90.0, 75.0)            // Optimum operating temperature for peak forces (Celsius), starting temperature
OptimumPressure=(148.0, 0.0104)      // Base pressure to remain flat on ground at zero deflection, and multiplier by load to stay flat on ground
GripTempPress=(1.2, 0.50, 0.50)
PneumaticTrail=0.0000030
//
REAR:
DryLatLong=(1.735, 1.735)
WetLatLong=(1.100, 1.100)
Radius=0.340
RadiusRPM=2.01e-6
Width=0.270
Rim=(0.2285, 750000.0, 7500.0, 3.0)
SpringBase=173770.0
SpringkPa=1264.0
Damper=2428.0
SpeedEffects=(560.0, 0.0)            // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above)
LoadSens=(-0.54e-5, 0.70, 21000.0)    // Load sensitivity of tire (initial slope, final grip multiplier, final load)
LatPeak=(0.10, 0.17, 6800.0)
LongPeak=(0.10, 0.14, 6800.0)
HeatBasePeak=(0.0,0.0)    // static peak slip to compute friction heat, fraction of static peak slip to use (the remainder will be the dynamic peakslip)
LatCurve="lateral"                    // Slip angle curve (data uses normalized angle)
BrakingCurve="braking"                // Slip ratio curve under braking
TractiveCurve="accel"              // Slip ratio curve under acceleration
CamberLatLong=(2.6, 0.15, 0.50)
RollingResistance=2600.0
Heating=(5.90e-1, 4.40e-3)           
Transfer=(9.00e-3, 3.00e-3, 1.05e-4)
HeatDistrib=(12.00,120.0)
AirTreadRate=0.020
WearRate=0.396e-6
WearGrip1=(0.9998,0.9994,0.9992,0.999,0.9986,0.9982,0.9972,0.9962) // Grip at 6/13/19/25/31/38/44/50% wear (defaults to 0.980->0.844), grip is 1.0 at 0% wear
WearGrip2=(0.995,0.9936,0.992,0.990,0.986,0.972,0.950,0.914)    // Grip at 56/63/69/75/81/88/94/100% wear (defaults to 0.824->0.688), tire bursts at 100% wear
Softness=0.6                          // Softness is now just for AI strategic use
AIGripMult=1.11                    // Grip multiplier for AI vehicles (due to tire model simplification)
AITireModel=1.0                      // 0.0 = original AI tire model in terms of slip, 1.0 = more similar to player tire model
AIWear=0.380e-6                      // AI wear rate constant
Temperatures=(90.0, 75.0)            // Optimum operating temperature for peak forces (Celsius), starting temperature
OptimumPressure=(142.0, 0.0104)      // Base pressure to remain flat on ground at zero deflection, and multiplier by load to stay flat on ground
GripTempPress=(1.2, 0.50, 0.50)
PneumaticTrail=0.0000030

[COMPOUND]
Name="Hard"
FRONT:                                // Arguments:ALL,FRONT,REAR,LEFT,RIGHT,FRONTLEFT, FRONTRIGHT,REARLEFT,REARRIGHT
DryLatLong=(1.725, 1.725)            // Lateral/longitudinal coefficients in dry weather
WetLatLong=(1.100, 1.100)            // Lateral/longitudinal coefficients in wet weather
Radius=0.320                        // Radius of tire
RadiusRPM=2.01e-6                    // Increased radius per unit RPM
Width=0.260                          // Width of tire
Rim=(0.2285, 750000.0, 7500.0, 3.0)
SpringBase=173097.0                  // Base spring rate with no pressure
SpringkPa=1261.0                    // Spring rate per unit pressure
Damper=2423.0                        // Damping rate of tire
SpeedEffects=(560.0, 0.0)            // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above)
LoadSens=(-0.54e-5, 0.70, 20000.0)    // Load sensitivity of tire (initial slope, final grip multiplier, final load)
LatPeak=(0.10, 0.17, 6600.0)
LongPeak=(0.10, 0.14, 6600.0)
HeatBasePeak=(0.0,0.0)    // static peak slip to compute friction heat, fraction of static peak slip to use (the remainder will be the dynamic peakslip)
LatCurve="lateral"                    // Slip angle curve (data uses normalized angle)
BrakingCurve="braking"                // Slip ratio curve under braking
TractiveCurve="accel"              // Slip ratio curve under acceleration
CamberLatLong=(3.6, 0.15, 0.50)      // Peak camber angle, lateral gain at peak, longitudinal loss at 90 degrees
RollingResistance=2500.0              // Resistance torque (Nm) per unit deflection (m) on ground
Heating=(7.40e-1, 4.40e-3)            // Heat caused by (rolling, friction)
Transfer=(9.00e-3, 3.00e-3, 1.05e-4) // Heat transfer to (road, static air, moving air)
HeatDistrib=(12.00,120.0)              // (Max camber angle, max off-pressure) that affects heat distribution (higher number -> less temperature difference)
AirTreadRate=0.020                    // Heat transfer between tread and inside air
WearRate=0.308e-6                    // Wear rate constant
WearGrip1=(0.9999,0.9998,0.9997,0.9996,0.9994,0.9992,0.999,0.9986) // Grip at 6/13/19/25/31/38/44/50% wear (defaults to 0.980->0.844), grip is 1.0 at 0% wear
WearGrip2=(0.9982,0.9974,0.9966,0.995,0.992,0.984,0.964,0.926)  // Grip at 56/63/69/75/81/88/94/100% wear (defaults to 0.824->0.688), tire bursts at 100% wear
Softness=0.6                          // Softness is now just for AI strategic use
AIGripMult=1.09                    // Grip multiplier for AI vehicles (due to tire model simplification)
AITireModel=1.0                      // 0.0 = original AI tire model in terms of slip, 1.0 = more similar to player tire model
AIWear=0.310e-6                      // AI wear rate constant
Temperatures=(90.0, 75.0)            // Optimum operating temperature for peak forces (Celsius), starting temperature
OptimumPressure=(148.0, 0.0104)      // Base pressure to remain flat on ground at zero deflection, and multiplier by load to stay flat on ground
GripTempPress=(1.2, 0.50, 0.50)
PneumaticTrail=0.0000030
//
REAR:
DryLatLong=(1.725, 1.725)
WetLatLong=(1.100, 1.100)
Radius=0.340
RadiusRPM=2.01e-6
Width=0.270
Rim=(0.2285, 750000.0, 7500.0, 3.0)
SpringBase=175034.0
SpringkPa=1273.0
Damper=2446.0
SpeedEffects=(560.0, 0.0)            // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above)
LoadSens=(-0.54e-5, 0.70, 21000.0)    // Load sensitivity of tire (initial slope, final grip multiplier, final load)
LatPeak=(0.10, 0.17, 6800.0)
LongPeak=(0.10, 0.14, 6800.0)
HeatBasePeak=(0.0,0.0)    // static peak slip to compute friction heat, fraction of static peak slip to use (the remainder will be the dynamic peakslip)
LatCurve="lateral"                    // Slip angle curve (data uses normalized angle)
BrakingCurve="braking"                // Slip ratio curve under braking
TractiveCurve="accel"              // Slip ratio curve under acceleration
CamberLatLong=(2.6, 0.15, 0.50)
RollingResistance=2600.0
Heating=(5.80e-1, 4.30e-3)           
Transfer=(9.00e-3, 3.00e-3, 1.05e-4)
HeatDistrib=(12.00,120.0)
AirTreadRate=0.020
WearRate=0.297e-6
WearGrip1=(0.9999,0.9998,0.9997,0.9996,0.9994,0.9992,0.999,0.9986) // Grip at 6/13/19/25/31/38/44/50% wear (defaults to 0.980->0.844), grip is 1.0 at 0% wear
WearGrip2=(0.9982,0.9974,0.9966,0.995,0.992,0.984,0.964,0.926)  // Grip at 56/63/69/75/81/88/94/100% wear (defaults to 0.824->0.688), tire bursts at 100% wear
Softness=0.6                          // Softness is now just for AI strategic use
AIGripMult=1.11                    // Grip multiplier for AI vehicles (due to tire model simplification)
AITireModel=1.0                      // 0.0 = original AI tire model in terms of slip, 1.0 = more similar to player tire model
AIWear=0.290e-6                      // AI wear rate constant
Temperatures=(90.0, 75.0)            // Optimum operating temperature for peak forces (Celsius), starting temperature
OptimumPressure=(142.0, 0.0104)      // Base pressure to remain flat on ground at zero deflection, and multiplier by load to stay flat on ground
GripTempPress=(1.2, 0.50, 0.50)
PneumaticTrail=0.0000030

Thx for reading :)
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Ced42x
Visiteur


Number of posts : 14
Registration date : 2011-05-28

PostSubject: Re: Endurance Series mod - Q&A / Wishes   Thu 22 Mar - 18:01

Hi

I've downloaded the SP2 but I have a problem on skins of some cars : they don't appear

For example, with the Flying Lyzard or Felbenmayr Porsche 911 LM 2011, the car is blue and haven't any sponsor,

I've tried to re-instal the mod but it don't work

Thanks in advance
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Steve McQ
Enduracers


Number of posts : 1210
Registration date : 2009-10-02

PostSubject: Re: Endurance Series mod - Q&A / Wishes   Fri 23 Mar - 10:13

You are missing some part of the mod.
Check if you have :
- Endurance Series Basic Pack + patches
- Endurance Series SP1 + patch
- Endurance Series SP2

You can also download everything in one file on the Enduracers website :lol4:
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Ced42x
Visiteur


Number of posts : 14
Registration date : 2011-05-28

PostSubject: Re: Endurance Series mod - Q&A / Wishes   Fri 23 Mar - 18:03

I've all these mods

I've downloaded this : http://depositfiles.com/files/pefke6etc
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Flaux
Visiteur


Number of posts : 162
Age : 33
Localisation : Neuss, Germany
Registration date : 2009-12-25

PostSubject: Re: Endurance Series mod - Q&A / Wishes   Thu 7 Feb - 0:31

I know I know you will have a look into AC first, but I have driven ISI's C6R for the last days and I really miss the rest of the field!!! :lol4: I can finally enjoy rf2 and had a lot of fun online.

Anyway, I hope everything is fine at Enduracers. Take care!

Kenny
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klo-che
Admin


Number of posts : 7647
Age : 32
Localisation : France
Registration date : 2006-04-01

PostSubject: Re: Endurance Series mod - Q&A / Wishes   Thu 7 Feb - 8:16

Yeah, too bad graphics and FPS are absolute shit compared to their opponents.

_________________
EnduRacers - Team Coordinator
EnduRacers - Facebook Page
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AGERAFan
Visiteur


Number of posts : 34
Age : 25
Localisation : Arnhem The Netherlands
Registration date : 2011-05-22

PostSubject: Re: Endurance Series mod - Q&A / Wishes   Fri 1 Mar - 15:25

I hear different rumours about the Aston Martin - Lola and the BMW M3 GT2.
And i want a crystal clear answer on my question: Can i expect another SP for rfactor1 called SP3 ?
The other website says yes and the other one says no.
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klo-che
Admin


Number of posts : 7647
Age : 32
Localisation : France
Registration date : 2006-04-01

PostSubject: Re: Endurance Series mod - Q&A / Wishes   Fri 1 Mar - 17:40

There is no new release officially sheduled for rFactor1 on the Endurance Series mod, it's been said several times on our Facebook page. Don't listen to rumors.

_________________
EnduRacers - Team Coordinator
EnduRacers - Facebook Page
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Blinq34
Visiteur


Number of posts : 14
Registration date : 2010-08-29

PostSubject: Re: Endurance Series mod - Q&A / Wishes   Fri 1 Mar - 18:44

Hope you will come to another conclusion and release the new cars for rFactor1 and your loyal fans,
the ones who still prefer rF1 and it's huge mod collection above all new sims.Never the less,
keep up the good work on this beautiful mod.

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AGERAFan
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Number of posts : 34
Age : 25
Localisation : Arnhem The Netherlands
Registration date : 2011-05-22

PostSubject: Re: Endurance Series mod - Q&A / Wishes   Fri 1 Mar - 21:20

We just have to wait.
But the endurance series for Rfactor1 get's to boring it needs to have an update.
Even the Formula 1 mod from WCP is more interesting now.
Sorry that i say this but in my eyes the mod starts to loose his colour :cry:
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wraith21
Enduracers


Number of posts : 73
Age : 35
Localisation : Trinidad & Tobago
Registration date : 2010-06-16

PostSubject: Re: Endurance Series mod - Q&A / Wishes   Mon 13 May - 2:54

I agree with AGERAFan i saw the oreca model you guys designed
for the seb racing team skin and i would love to race that car. couldn't you guys make the older versions of that car and release skins for it i mean pre 2013 versions?
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PostSubject: Re: Endurance Series mod - Q&A / Wishes   Today at 18:58

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