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 Engine Reliability on Endurance Series SP1

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gus
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Number of posts : 3
Registration date : 2011-01-25

PostSubject: Engine Reliability on Endurance Series SP1   Tue 25 Jan - 13:31

Hi there, we (trd3.net) are running a champ with Endurance Series SP1 (Aston Martin DBR9) mod.

Yesterday we had the first race of the season and we had serious reliability problems with the engines.
Server is configured with "Mechanical failure rate" as 'timescaled', and car damage is set to 35%.

I previously did some race simulations and had no problem with engine (50 minutes, turbo=2, grill=5) as long as i didn't gear down with no care at all.

But yesterday during the race, Safety Car appeared (server misconfiguration, sensitivity was too high).
We stayed behind the SC during 2 laps, at low speed, low revs, low turbo, and oil temps really low (70 celsius).
On race restart in a lapse of 3 laps, several cars broke engine. And not gearing down, but gearing up in full acceleration. Oil temp was no higher than 95 Celsius.

Finally, only 3 (of 20) cars were able to finnish the race. Rest of engines blown up.

Is there any server configuration we can do about this problem. Was it due to running behind Safety Car?
Thanks in advance.

PS: congratulations for this great mod. We use it frequently for endurance events.
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gus
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Number of posts : 3
Registration date : 2011-01-25

PostSubject: Re: Engine Reliability on Endurance Series SP1   Wed 26 Jan - 11:16

Nobody knows?
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MaD_King
EnduRacers beta test


Number of posts : 3049
Age : 43
Localisation : Toulouse (31) FRANCE
Registration date : 2006-09-27

PostSubject: Re: Engine Reliability on Endurance Series SP1   Wed 26 Jan - 11:27

gus wrote:
Nobody knows?
No, no idea, run with the other option for mechanic faillure on the server.
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John DiFool3
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Number of posts : 3
Registration date : 2011-02-08

PostSubject: Re: Engine Reliability on Endurance Series SP1   Tue 8 Feb - 19:12

I had the opposite problem. I ran 2 12 hour races this past weekend (one real time, one accelerated with my AI driver at the controls) at the Ring 24 H 2.2a (GT's only 60 car fields) vs. the AI in offline mode. I hardly saw any mechanical failures at all-almost all DNFs were from wrecks or the aftereffects of wrecks. The first one I ran x2 time progression but normal mechanical failures, while on the 2nd I changed that latter parameter to time scaled. Only 3 DNFs (out of 31) in the 2nd race were listed as something other than "accident", but in at least one of those cases I noticed the driver in question stuck behind some scenery unable to move, and he eventually teleported back to the pits and was listed as a "fuel" casualty. The cars of the other two, tho they had all 4 tires, were pretty beat up when I checked them out in the garage after the race.

Odd that offline vs. online would give such drastically varying effects on this.
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gus
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Number of posts : 3
Registration date : 2011-01-25

PostSubject: Re: Engine Reliability on Endurance Series SP1   Tue 8 Feb - 19:20

Well, we run a new race (we run 50 minutes races) yesterday.
This time "Mechanical failure rate" was set to normal, and everything worked right although we had no SC (in case SC was the problem).

Regards.
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PostSubject: Re: Engine Reliability on Endurance Series SP1   Today at 18:55

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