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 Crash with SP1

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dumrick
Visiteur


Number of posts : 2
Age : 41
Localisation : Portugal
Registration date : 2011-04-10

PostSubject: Crash with SP1   Sun 10 Apr - 20:19

Hi, guys.

First of all to say I'm a long time fan. As such, I can't stay away from your mod for long, even if after SP1 installation, I haven't been able to finish a single offline races, thanks to randm crashes.

Here is what I've tried already:
- Re-installed the whole mod, in the full latest version and a fresh rFactor lite install;
- Updated my graphic drivers;
- Used DX8 instead of DX9;
- Been trying with separate (Protos only and Gt only) fields to avoid any vehicle-related issue with my system;

and many other things, but it still crashes randomly (could be 10minutes in a session on 1h30 in the race...). Never had this issue with v1.00 (but can't avoid wanting the SP1 field...) so I thought some new feature in the mod could be causing these problems. Other mods run fine, but it's yours I want to play, so I figured I could try to see if you'd help me.
Some suggestions (like if there is any graphic feature I can turn off), would be appreciated. I've also traced my last session. It basically has a lot of

setup.cpp 2313: Could not find VLM_Sebring_12h.race.svm
setup.cpp 2313: Could not find VLM_Sebring_12h.svm

followed by rows and rows of

vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find Sebring_12h.ini

to end finally in

vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find Sebring_12h.ini
camera.cpp 4487: Entered CamMan::Restart()
render.cpp 538: Entered Render::Restart()
onscreen.cpp 1822: Entered OnScreen::Restart()
vidman.cpp 1629: Entered VidMan::Restart()
plrfile.cpp 2372: Entered PlayerFile::Restart()
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find Sebring_12h.ini

My system specs:
Microsoft Windows XP Professional x64 Edition, Version 2003, Service Pack 1
Intel Core2 Duo CPU E4500@2.20GHz, 2GB RAM
NVidia GeForce 8600GT driver version 6.14.12.6099

Like I said, any help would be appreciated.
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MaD_King
EnduRacers beta test


Number of posts : 3050
Age : 43
Localisation : Toulouse (31) FRANCE
Registration date : 2006-09-27

PostSubject: Re: Crash with SP1   Mon 11 Apr - 9:53

The SP1 need more resources to work than the 1.0. I think it's only a resource problem you get. Try to reduce some graphical options or drivers parameters.

The trace extract you provide is normal.
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dumrick
Visiteur


Number of posts : 2
Age : 41
Localisation : Portugal
Registration date : 2011-04-10

PostSubject: Re: Crash with SP1   Tue 12 Apr - 0:06

Thanks for the answer MaD_King, I thought I was saving resources when I lowered to DX8...

Which graphical options have most impact in saving resources? Next weekend, I'll put all the graphical options in Medium and I'll see how it goes ;)
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MaD_King
EnduRacers beta test


Number of posts : 3050
Age : 43
Localisation : Toulouse (31) FRANCE
Registration date : 2006-09-27

PostSubject: Re: Crash with SP1   Tue 12 Apr - 9:45

Opponent texture for example, and number of visible car ahead
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PostSubject: Re: Crash with SP1   Today at 13:09

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