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 Endurance Series mod - Service Pack 1 - v1.1 PATCH

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DeDios
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Tue 10 May - 19:49

Flaux wrote:

To me, the mod is better than ever! :bravo:
here is the same! :bravo:
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Taxi
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Tue 10 May - 19:53

Thanks, for the update, I'll test it tonight. Although I reckoned the rear of the GT1 car to be to loose with v1, with SP1 it was already much better and with the 997 my setups are mostly much more oversteery than default so don't really understand what they're on about.
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briscofigo
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Tue 10 May - 20:11

no like this pacht the phys is very arcade :(
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klo-che
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Tue 10 May - 20:44

:lol: so don't go on VirtualR you won't find mutch friends there !

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Russo997RSR
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Wed 11 May - 10:45

Hi klo-che thankyou so much for the patch mate all of the cars now run absolutely fantastic and look fantastic too. A big thanks to you and the Enduracers team.
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OlivierMDVY
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Wed 11 May - 23:11

Ciao a tutti,

thanks a lot for this huge work, I hope you will continue the good job despite the bad comments coming from real GT drivers ;)

I have great pleasure to drive the cars, the feeling is very good!

Merci encore pour votre travail et j'espère voir encore de belles réalisations de votre part.
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DeadEyeski
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Thu 12 May - 15:18

Hey guys thanks for the hard work!

I can't wait to try out the latest version of an AMAZING mod.

But I seem to have an annoying problem. I have tried to download from a couple different sites, and it keeps locking up on me. I get about half way down with the download then it stops. The ones I have used are megaupload, and one of them other ones.

Even currently as I type it seems to have done the same thing again.

Well, I guess I gotta keep trying!

Not sure if these sites can hold the size of file you guys are releasing, but it seems on my end, I have best luck with FILEFRONT and MEDIAFIRE. Maybe in the future you guys can use one of them.

Hoping I can get the file eventually, see you on the track!

and thanks!
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klo-che
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Thu 12 May - 15:19

Hello,

There is al least 1 megaupload link for each release we do. :lol4:

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DeadEyeski
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Thu 12 May - 15:36

Alright, I got it figured out somehow! I think since I was using the same megaupload link, it kept getting jacked up for some reason.

All good now, got the file from one of the other links.

Time to install and drive!
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Tom87
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Mon 16 May - 11:51

Hi guys,

Thanks once again for a great update - I didn't notice many of the bugs but it's always good to tidy them up.

Physics-wise it seems great to me, spent an hour yesterday lapping the 908 and if anything I find there is still a reasonable ammount of mid-corner understeer with the default set ups, however this can be solved easily with a minor few set up tweaks or a more aggressive turn in. Overall - fantastic!

One question I've had since the first release of this mod: Can you force the AI to run with headlights at all times as in real sportscar racing?

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DeDios
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Mon 16 May - 13:19

Tom87 wrote:


One question I've had since the first release of this mod: Can you force the AI to run with headlights at all times as in real sportscar racing?

nice question, +1
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MaD_King
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Mon 16 May - 13:38

DeDios wrote:
Tom87 wrote:


One question I've had since the first release of this mod: Can you force the AI to run with headlights at all times as in real sportscar racing?

nice question, +1
No it's not possible, the game decide to switch on light only at defined race time (manage by the game engine).
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Tom87
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Mon 16 May - 13:52

MaD_King wrote:
DeDios wrote:
Tom87 wrote:


One question I've had since the first release of this mod: Can you force the AI to run with headlights at all times as in real sportscar racing?

nice question, +1
No it's not possible, the game decide to switch on light only at defined race time (manage by the game engine).

That's a shame, thanks for the reply.

Is there any way that the 'Off' state of the headlights could be changed to headlights and to reserve the 'On' state for high beams?
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Pandamasque
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Mon 16 May - 16:06

Tom87 wrote:
Is there any way that the 'Off' state of the headlights could be changed to headlights and to reserve the 'On' state for high beams?
There is. I've seen it done in some Polish league mod. That would be cool.

My question is, can it be linked with ignition? i.e. ignition ON = running lights ON.
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DeDios
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Mon 16 May - 19:47

Pandamasque wrote:
Tom87 wrote:
Is there any way that the 'Off' state of the headlights could be changed to headlights and to reserve the 'On' state for high beams?
There is. I've seen it done in some Polish league mod. That would be cool.
yes, i saw it too ..would be great :lol4:
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klo-che
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Mon 16 May - 20:04

Pandamasque wrote:
My question is, can it be linked with ignition? i.e. ignition ON = running lights ON.

I don't think so. There is no 100 ways to do lights, what they probably did is that they putted them just as any other parts of the car (not specific headlights), so it works at everytime the car is on track or in pits, and they just add the ground illumination as lights for night.

And in addition to be a fake working way, it makes impossible several things like high beams for exemple. We prefer wait to see what rF2 may allow us on this domain, it's more safe.

And no it's not a "mod", it's a rip. ;)

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Pandamasque
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Tue 17 May - 0:20

Ok, so you know what I'm talking about. I've only seen the videos, but I'm not a fan of how it looks because of the exaggerated lens flares. I do like the idea though. With rF lights on, the flare effect should be like it is in ES SP1 at the moment. With rF lights off, there can be very slight flares attached to the car so that it would look like running lights.

Btw, I had a 3 hour (day-night) race at Spa yesterday and once again want to thank you so much for reworking the lights. The experience was mind-blowing.
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DeDios
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Tue 17 May - 8:47

Personally i didn't tried that polish work but i readed that discussion somewhere..not sure if in ISI official forum..anyway if i'll find that i'll post here..just for curiosity ;)
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briscofigo
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Tue 17 May - 9:14

'm really sorry but the majority of big players "Endurance Series" is the updated physics a bad taste of "PlayStation", the physics of Sp1 was certainly some small defects (slipstream, engine braking) but it was very funny with a good compromise arcade / simulation, we visit the physics of Sp1! :)
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Pandamasque
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Tue 17 May - 15:11

I never tried eating a playstation. But thanks for warning :)
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DeDios
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Tue 17 May - 15:24

My english is really poor, i don't understand your post Briscofigo..arcade/simulation, bad taste of "PlayStation"?? :look:
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Tom87
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Tue 17 May - 17:21

DeDios wrote:
My english is really poor, i don't understand your post Briscofigo..arcade/simulation, bad taste of "PlayStation"?? :look:

My English is good and I'm still a little lost...! :wrong:
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Kleini
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Tue 17 May - 19:40

Well, first time of the patch I had a feeling of driving arcade-style. That "more" of mechanical grip seems to bring too high speeds in corners. May be it is just a feeling?!

I think the cars are much easier to handle in low-speeds but in high-speeds it feels like before. Driving on the edge didn't become easier I think.

I liked the physics of SP1 - you needed a bit more skill to handle the cars...

This are just my impressions - don't know if I am right!
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DeDios
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Tue 17 May - 19:59

found a video about that lights
Edit : no illegal mods here
IMHO result is not bad :lol4:

i like their shaders, they give a lot of realism more at cars, except night lights effect.

EDIT one more
Edit : no illegal mods here

Sadly that's an illegal mod.
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klo-che
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PostSubject: Re: Endurance Series mod - Service Pack 1 - v1.1 PATCH   Tue 17 May - 20:13

Thank you to stop advert to rippers and illegal mods here. In particular when we are the stolen people. Thanks. :lol4:

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