C.Schelfthout Visiteur
Number of posts : 31 Age : 33 Localisation : bruxelles Registration date : 2009-09-12
| Subject: diesel's sound Wed 21 Mar - 13:09 | |
| Hello big team :)
Would it be possible to reduce the sounds of diesel? I explain: when an audi or a peugeot overtake a ferrari, you always hear the sound of diesels. I don't know if in reality it's like that but to me it should especially listen to the wind that makes diesels (which is not really the case in rFactor)
thanks | |
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MaD_King EnduRacers beta test
Number of posts : 3119 Age : 50 Localisation : Toulouse (31) FRANCE Registration date : 2006-09-27
| Subject: Re: diesel's sound Wed 21 Mar - 14:10 | |
| What is the value you set in the sound option of rFactor for opponent sounds?
The values indicated in the readme are here: http://www.enduracers.com/readme/readme/EnduranceSeriesv3/es_readme_configuration.html | |
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C.Schelfthout Visiteur
Number of posts : 31 Age : 33 Localisation : bruxelles Registration date : 2009-09-12
| Subject: Re: diesel's sound Wed 21 Mar - 15:40 | |
| indeed, that's better ^^ but it miss an important thing: the windnoise :/ if a diesel is alone, in the game, we hear just the engine and no windnoise
it should be like this one(not 100% but we need the windnoise :D ) https://www.youtube.com/watch?v=S0nh6VHUVOI | |
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MaD_King EnduRacers beta test
Number of posts : 3119 Age : 50 Localisation : Toulouse (31) FRANCE Registration date : 2006-09-27
| Subject: Re: diesel's sound Wed 21 Mar - 21:03 | |
| - C.Schelfthout wrote:
- indeed, that's better ^^ but it miss an important thing: the windnoise :/ if a diesel is alone, in the game, we hear just the engine and no windnoise
it should be like this one(not 100% but we need the windnoise :D ) https://www.youtube.com/watch?v=S0nh6VHUVOI You are right, the wind noise is in the mod, but miss some tuning to be more present. We will see this in the future. | |
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Pandamasque Visiteur
Number of posts : 289 Age : 40 Registration date : 2010-03-19
| Subject: Re: diesel's sound Wed 21 Mar - 22:57 | |
| I think it's wrong to set opponent's volume multiplier lower (or different at all) than player's. Here's why: - It affects all the cameras and modes, so on replays one car will be louder or quieter than others, which sounds strange. - In endurance races, when you make a driver change, for every driver except the one that took the start, all cars are treated as 'opponents' (rFactor doesn't know which car you are going to use when you join as a spectator), so things like level of graphic detail and sound volume multiplier will be used as set for opponent cars. We recently had this problem when a driver took the car from me during the pitstop and then struggled to hear his own engine because the opponent volume multiplier was lower than player's. | |
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MaD_King EnduRacers beta test
Number of posts : 3119 Age : 50 Localisation : Toulouse (31) FRANCE Registration date : 2006-09-27
| Subject: Re: diesel's sound Thu 22 Mar - 9:23 | |
| - Pandamasque wrote:
- I think it's wrong to set opponent's volume multiplier lower (or different at all) than player's. Here's why:
- It affects all the cameras and modes, so on replays one car will be louder or quieter than others, which sounds strange. - In endurance races, when you make a driver change, for every driver except the one that took the start, all cars are treated as 'opponents' (rFactor doesn't know which car you are going to use when you join as a spectator), so things like level of graphic detail and sound volume multiplier will be used as set for opponent cars. We recently had this problem when a driver took the car from me during the pitstop and then struggled to hear his own engine because the opponent volume multiplier was lower than player's. We are not aware of this limitation, we have to consider this for the future. I think the best solution is to use the default setting of rFactor to calibrate sounds, not sure what is the default value of rF on the opponent parameter. | |
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| Subject: Re: diesel's sound | |
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